======================LIGHT======================================= mid-day Sun at Earth's equator on clear day has a power density of about 1 KW/square meter or about 1 mW/sq.mm. num photons are coming out of my laser?: 1,240 nm E = 1.602E-19 J * ------------- lambda Where: lambda is the wavelength of your light source. 1,240 nm is the photon wavelength with an energy of 1 ev. Then, photon flux = P/E where P is the beam power. For example, a 1 mW, 620 nm source will produce about: 1E-3 / (1.602E-19 * 2) = 3E15 photons/second. ---------------------------------------------------------------------------- 100W light bulb about 5 to 7 W of visible light (mostly IR and heat) 10 cm from a 100 W bulb power density about .05 mW/sq.mm. At 1 m, would only .0005mW/sq. mm or 500 mW/sq. m. Based on this back-of-the-envelope calculation, a 5 mW laser beam spread out to a circular spot of .1 m diameter (1 mR divergence at 50 m - without external optics) will be brighter than 100 W light bulb at 1 m! , close to laser itsel beam may be only 1 *mm* in diameter thus 10,000 times more intense! color temperature is high. 4000-10,000 Kelvin ---------------------------------------------------------------------------- Red LEDs 11-22+ lumens/watt by Agilent, Red-Orange LEDs - 21-22 maybe now 28.5 lumens/watt by Yellow-Green LEDs - 3-4 lumens/watt Green LEDs - 25-32+ sometimes 42 lumens/watt by Nichia, Blue LEDs - 7.5-probably 8, rarely 10 lumens/watt by Voltage drop at 20 mA was mostly 3.45-3.5 volts. Estimated luminous efficacy of emitted light was mainly 450-475 lumens per watt, maybe as low as 420-440 for bluest one and as high as 520-525 for one that was noticeably more of a lime green than the other 55 of the 56 good pieces. ---------------------------------------------------------------------------- lumen is unit of light output, equal to 1 / (60 * pi) of light emitted by one square centimeter of ideal blackbody surface at meltingpoint of platinum. When spectrum differs from that of a blackbody at melting point of platinum, equate lumens by applying official photopic function to the quantity of light at every wavelength present. ---------------------------------------------------------------------------- One watt of light at any single wavelength (or in a very narrow band) is, in lumens, 681 times official photopic function of that wavelength. Any eyeballs (or other light sensors) of spectral response deviating from that of the "official standard observer" could see as unequally bright light sources of equal lumens/candela and different spectral output. "USA-usual" 100 watt, 120 volt, 750 hour "regular" (A19) lightbulb usually produces 1710 lumens. ---------------------------------------------------------------------------- Lumens per watt efficiency in converting electrical energy to light Multiply this by watts dissipated in LED to get lumens. typical red, orange, or yellow or yellow-green LED has a voltage drop around 2 volts "standard" current of 20 milliamps. blue, white, or non-yellowish-green one 3.4 volts at 20 mA and gets .068 watt at 20 mA. ---------------------------------------------------------------------------- candela is a lumen per steradian, or "beam candlepower". candela equal to 1/60 of perpendicular/normal "candlepower" of one square centimeter of ideal blackbody surface at melting point of platinum. lumens are candelas times the beam coverage in steradians. Candelas arelumens divided by beam coverage in steradians. Ideally, that is - assuming that all light is within the beam and the "candlepower" is constant within this beam. a steradian is. It is 1/(4*pi) of a whole sphere or about 3283 "square degrees". To get steradians from the beam angle: Steradians = 2*pi*(1 - cos(.5*(beam angle))) if you determine steradian beam coverage and multiply that by candela figure brightest and most efficient LEDs and where to get them! Most efficient soon-to-come red-orange - 53 lumens/watt Most efficient soon-to-come red - 42 lumens/watt Most efficient green - often, maybe usually 35 lumens/watt Most efficient soon-to-come yellow / "amber" - nearly 35 lumens/watt Most efficient soon-to-come white - 20 to maybe 25 lumens/watt Most efficient soon-to-come blue - 12 lumens/watt For comparison: USA usual 100W "A19" incandescent - 17.1 lumens/watt. Compact fluorescents - mostly 45-60 lumens/watt including ballast losses. 32 watt T8 fluorescent in "average condition" - typically around 80 lumens/watt including ballast losses. ---------------------------------------------------------------------------- Neon indicator lamps low density neon gas in a sealed container. A voltage, related to the distance between electrodes (small in the first case, large in second) "breaks down" (ionizes) neon[1]. As electrons fall back,radiate in visible, color characteristic of gas. Ionized gases had negative resistance (really), so without a limiter, they would destroy themselves or the supply. In case transformer, typical US values are around 6,000VAC and up at few mA. display work,combinations of gases used to get variant colors.Some colors also from colored glass tubing. sufficiently high (circa 90V) voltage ionizes neon gas and makes it conductive. Once it's ionized a lower voltage will keep it ionized and keep current flowing through the lamp. only other component involved is series resistor to limit the current to something like a few milliamps. If mean fancy store signs,involved is a high voltage transformer. "breakdown" voltage must be much higher (10's of KV) because two electrodes meters apart instead of 1 mm apart. Different colors from different combinations of gases. Neon lamps and neon signs are filled with fairly low pressure gas. not vacuum, but much lower than atmospheric Neon lights filled with an inert gas like neon, argon, xenon, krypton... (noble gases). There is a cathode and anode, usually one at each end of the tube. The Inner Workings ---------------------------------------------------------------------------- fluorescent tube is a glass tube [1] filled with a low pressure mixtures of gases among which are mercury and argon. At each end ofthe tube are two electrodes [2] with are connected by a filament [3] inside tube. [1] --------------------------------------------- - - - - ||+++++++++++++++++++++++++++++++++++++++++++ || [4] --||---/ [2] || \ [3] --||---/ || [4] ||+++++++++++++++++++++++++++++++++++++++++++ --------------------------------------------- - - - - The inside of the tube is coated with a layer of fluorescent material [4]. mercury atoms give off ultraviolet light, causing [4] to emit visible light. following circuit is used get tubes to "light up" [1] ~----------- | | )| )| [2] )| )| | ------------------------- | | | | ---------- | | | | | | | | | /\/\ | | | | | [4] | | | | +++++ | [3] | | + S + -----[5] | | +++++ ----- | | | | | | | | | | | | | /\/\ | | | | | | | | | ---------- | | | | | | | ------------------------- | [1] ~------------ When mains voltage [1] is applied to the circuit, the starter [4] (which is basically a switch) allows current to flow through the electrodes of the tube [3]. The current causes the starter's contacts to heat up and open, thus interrupting the flow of current. This causes a great increase in voltage in the inductor [2] (called a ballast here, in the UK & US too I presume :-) which eventually (it doesn't always work first time!) causes the tube to light. Since the gases in the tube have negative resistance, the inductor now plays the role of a current limiter. The capacitor [5] is sometimes used to get voltage and current back in phase. On smaller fluorescent tubes and lamps (i.e. the ones you can plug in to incandescent lamp sockets) the inductor is sometimes replaced by a resistor. Additional Info I thought I'd share some more data from the Elektor article with you... + Light output: incandescent lamps output around 10 to 20 lm/W whereas some of the tubes (generally the biggest ones) give off up to 70 lm/W. Thus showing that the tubes are cheaper to run than incandescent lamps. + Lifetime: the lifetime of fluorescent tubes and lamps depends greatly on their mean "on-time" (i.e. how long they are emitting light for on average). Mean on-time (hours) Mean lifetime (h) Mean lifetime (h) Fluor. tubes Fluor lamps .25 2500 1250 .5 5000 2500 1 7000 3500 2 9000 5000 5 12000 6500 10 14000 7500 incandescent lamps have a mean lifetime of around 1000 hours, irrespective of on-time) + 0.000000e+00mitted light: in fluorescent lamps the %age of light they emit depends not only on their age but also on the ambient temperature and on their orientation! For instance, fluor. lamps of around 10W power give off 1000f light at 10 degrees celsius when they are "pointing upwards" (i.e. vertically mounted and socket being the lowest part of the lamp). At 40C same lamp would only emit at 80 0.+00fficiency. If same lamp lying sideways it gives off 100% light at around 25C but only 70% at 10C. Don't ask me why, they didn't say... but I'd like to know if this is true or not (and also why!). Well, that's all folks. Thanks again for all the info, I hope some of this is useful to you. Oh, and BTW, the "Additional Info" part is *not* meant to start another of our periodical "bulb wars", don't flame me for it, and, yes, I too wish that Elektor had listed their sources of data. All the best, Paul. -- >flourescent tubes may not be run in series, t on 220-240v supplies, what you suggest is actually very common for tubes up to 40W. However, each tube has it's ownstarter, ballast specially designed for the purpose... ____________ _____________ ----uuuuuuuu------| |------| |----- ======== -|____________|- -|_____________|- ballast | _ | | _ | ------(_)------- -------(_)------- starter starter In most tube failure modes, death of one tube will prevent other from working too. Wiring for preheat fluorescent fixtures: The following is the circuit diagram for a typical preheat lamp - one that uses a starter or starting switch. Power Switch +-----------+ Line 1 (H) o------/ ---------| Ballast |-----------+ +-----------+ | | .--------------------------. | Line 2 (N) o---------|- Fluorescent -|----+ | ) Tube ( | +---|- (bipin) -|----+ | '--------------------------' | | | | +-------------+ | | | Starter | | +----------| or starting |----------+ | switch | +-------------+ ---------------------------------------------------------------------------- Green and White Neon Lamps These resemble neon lamps, but have a white phosphor coated onto inside surface of the bulb. ---------------------------------------------------------------------------- Spectrum Tubes Spectrum tubes are basically short "neon" tubing. more popular "Plucker" tube found in high school and college science labs. about a foot (30 cm) long. central portion is about a third of this length and is quite narrow, about 6 mm. (1/4 inch) in outside diameter and one or two millimeters inside diameter. end portions are about a half inch (13 or so mm.) in diameter and resemble those of "neon" tubing. These tubes come with any of several gases and vapors, and are used with a spectroscope to demonstrate the spectra of these gases. Similar are "Geissler tubes", which have larger, sometimes coiled centralportions. The Plucker tubes require a few thousand volts with current limited to a few milliamps.Special power supplies for these are available, but generally expensive. An alternative is a neon sign transformer with a reduced voltage (about a quarter to half of normal) applied to its primary. These tubes also usually work well with Tesla coils. It is generally recommended to not have the average current exceed about 5 or 10 milliamps or so. Peak currents should generally be kept under 100 mA,preferably under 40 mA to minimize sputtering of the electrodes. Extreme peak currents of many amps will make many of these gases glow a light blue or blue-white color, but the electrodes were not designed to make these tubes work as flashtubes. Any attempt at "flashtube" operation should be done sparingly and with low energy levels, preferably well under a joule. Tubes containing hydrogen, helium, neon, argon, krypton, xenon, and mercury vapor (probably combined with one of the noble gases) are suitable for extensive experimental and demonstration use. Tubes with other gases (especially air, oxygen, water vapor, or ESPECIALLY any of the halogens) are more prone to internal corrosion and should be used sparingly and not expected to have a good life expectancy. The neon tube is the brightest of these and costs about 15, maybe 26 US$. These tubes are available at Edmund Scientific (1-609-573-6250) and some other scientific equipment suppliers. Typical colors associated with various gases: Hydrogen - Lavendar at low current, hot pinkish magenta if the peak current is near or over 10 mA. Helium - Whitish orange. Has been reported to be grayish, bluish, or green-bluish white under some conditions, but I have not seen this. Neon - Red-orange. Argon - Violetish lavendar. Bright light blue at extreme peak currents. Nitrogen - Similar to argon, slightly duller and often slightly more pinkish. Bright bluish white, usually whiter than argon, at extreme peak currents. Oxygen - Violet-lavendar, dimmer than argon. Krypton - Grayish dim off-white, may have some greenish tint. Bright blue-white at extreme peak currents. (I have not seen this gas glowing in this tube, but I have seen krypton glowing elsewhere.) Mercury Vapor - Light blue. Xenon - Grayish or blue-grayish dim white. Very bright green-bluish white at extreme peak currents, more green-blue in this tube than is typical of most flashtubes. Water Vapor - Similar to hydrogen but dimmer. Carbon Dioxide - Slightly bluish white, brighter than xenon unless peak current is really high. Electroluminescent/"Limelight"/"Californeon"/"Indiglo" lights An electroluminescent lamp is basically a capacitor with a "lossy" dielectric that includes some sort of phosphor to make light from part of the dielectric loss. They must have AC, or at least very unsteady DC, in order to work. These typically require somewhat high voltages. A minimum of something like 20 volts or so is needed to make them work, and these typically use 100-140 volts AC, up to 200 volts if the waveform is a square wave. At power line frequencies of 50-60 Hz, electroluminescent lamps are not bright, but last several years. To get more brightness, AC of higher frequencies of a few hundred Hz (possibly even a few KHz?) is needed. The "Lime Light" is an electroluminescent night light that has an appearance something like a miniaturized TV set (with no controls, speaker, antenna, etc). It consumes some very small amount of power (I forget exactly) like about 1/16 watt. The screen glows with a slightly whitish, maybe slightly bluish shade of green roughly like that of many green traffic lights. The light output is a bit more than that of NE-2G green neon lamps, easily enough to illuminate even a large room or two for night vision. The luminous efficiency is comparable to that of incandescent lamps, although much higher for night vision. "Californeon" is a name for flexible electroluminescent strips that can be worn by cyclists, joggers, Trick-or-treaters, partyers, etc. These come with an inverter that produces the necessary high voltage higher frequency AC from batteries. I believe these are the bright, slightly whitish green things I have seen before. For more info on the web for "Californeon", go to Altavista (http://www.altavista.com) and do a simple search on californeon. You will get about a hundred hits including some places that sell this stuff. Other suppliers of electroluminescent stuff include: Flatlite. Neontrim, which sells electroluminescent "wire". Coollight, another supplier of "neon wire". Elam, a manufacturer. Some LCD computer screens used in laptop computers have electroluminescent backlights. These usually glow with a color roughly like that of a "cool white" fluorescent lamp. An inverter is used to supply AC with a voltage around 100 volts or more and a frequency in the hundreds of Hz or maybe one or two KHz. Some miniaturized TV sets also have electroluminescent backlights. So do a few building entry intercoms and maybe other things with LCD displays. "Indiglo" is a brand name of smaller electroluminescent lighting devices used in some watches and a nightlight and maybe a few calculators and the like. Some smaller screens have LED backlights. Many computer screens and maybe a few TVs have fluorescent backlights. If you have a spectroscope, or even a diffraction grating or a CD to use as a diffraction grating (requires practice), you can tell the difference. Fluorescent lamps emit a spectrum containing mercury lines as well as the spectrum of the phosphor (which varies). The mercury spectrum has significant lines in the yellowish green and violetish blue, and weaker lines in the yellow and deep violet. Phosphor spectra vary, sometimes basically continuous and spanning most of the visible spectrum, sometimes consisting of bands. A few phosphor bands have been known to be very narrow, resembling lines. Such is the orange-red line/band found in the spectra of most compact fluorescent lamps. Low Current Red LEDs These are the first commercially successful variety of high efficiency red LEDs, becoming widely available in the mid or late 1970's. Unlike the more recent types of high efficiency red LEDs, these are efficient only at low currents of a few milliamps or less. The brightness is noticeably less than proportional to current as current increases above about 2 to 4 milliamps. Low current red LEDs are made with gallium phosphide doped with zinc oxide. Other gallium phosphide LEDs glow green or yellow-green. The spectrum of low current red LEDs is broad, including the entire visible red portion. Spec sheets often indicate a rather long peak wavelength around 690 nM, but this may be at low currents. The spectrum and color change with current, and usually seems to be mostly red wavelengths shorter than 690 nM. The color may be orange rather than red at currents around 20-30 mA, and the different color does not alone indicate any damaging conditions or overheating to the LED. When the color is orangish, a minor secondary spectral band appears in the green around 550-560 nM. Most other LEDs are most efficient at currents over 10 milliamps. However, silicon carbide blue LEDs (without gallium nitride) are also most efficient at low currents. Indium gallium nitride ultrabright green, blue and white LEDs are also most efficient at lowish currents of a few milliamps. "Neon" tubing that changes color In a few places, you might find what looks like neon tubing, but it is dimmer and the color changes. The color typically cycles through some sequence of different colors. The tubing is actually a "light pipe", which is usually a solid rod of transparant material or a bundle of optical fibers. Light that enters an end of a transparant rod can totally reflect back into the rod every time it hits the side, if its angle is more parallel to the axis of the rod than some critical angle. The rod/"tubing" for the color changing "neon" is slightly roughened, sanded, diffused, or otherwise made slightly "leaky". The light entering the rod goes through (typically) some sort of mechanism of colored filters, probably some sort of rotating wheel with different color filter gels. The light source is, at least sometimes, a metal halide lamp. There is another technology for color-changing neon tubing. The tubing in this case is actual gas discharge tubing, and the waveform applied is varied. The tubing has different ingredients. One waveform with a low peak current favors one color, and another waveform with a high peak current favors another color. For a little more info, check out: http://www.multineon.com. Neodymium bulbs A neodymium bulb is an ordinary incandescent light bulb, except that the bulb is made of a special bluish glass known as neodymium glass. Unlike other light blue filter materials that slightly attenuate a broad range of the spectrum from green through red, neodymium glass has a narrow absorption band in the yellow and yellow-orange. A neodymiub bulb glows with a whiter color like that of some halogen lamps. The special effect of the neodymium glass filtering is to achieve more red and green output than usual for a light source of a given brightness and overall color. This causes red and green objects to look slightly brighter and more intensely colored than usual. The "triphosphor" type fluorescent lamps, including most compact fluorescent lamps, have a similar effect except that the fluorescents make bright pure reds look slightly orangish. Neodymium bulbs are dimmer than unfiltered incandescent bulbs of the same wattage and life expectancy. Neodymium bulbs do not have increased output at any wavelength, except for an infrared band around 1064 nM where neodymium glass fluoresces. Neodymium bulbs are available as the General Electric "Enrich" 60 and 40 watt bulbs At K-Mart and many other places where GE lightbulbs are sold. Other neodymium bulbs including other wattages are available from a few hardware stores, a few lighting/electrical supply shops and the like as well as a few companies offering high-priced premium daylight-like light sources, where the prices include hype including but not necessarily limited to health claims. Bulbs.com has a couple models. Major manufacturers include Bulbrite and Chromalux. Tungar bulbs Tungar bulbs are gas filled low voltage, high current rectifier tubes. The name refers to the fact that some are argon filled and have a tungsten filament cathode. There are mercury vapor versions of these also. Tungar bulbs were often used in car battery chargers before silicon diodes became available. Tungar bulbs typically rectified a few amps and had peak reverse voltage of a few tens of volts, and a forward voltage drop of maybe around 10 volts. The cathode typically required about 1.5 volts at around 15 amps. Some mercury vapor models have more complex cathode structures that sometimes trapped mercury, and the cathode drew even nore current for several seconds to maybe a minute until the mercury was vaporized from the cathode structure and the cathode reached normal operating temperature. In operation with current flowing from cathode to anode, argon filled models had a dim "fuzzball" of violetish colored glow around the filament. At least in some models, the filament was so much brighter that the argon glow was nearly invisible. Argon has a way of being unexpectedly dim at currents around a few tenths of an amp to several amps. In mercury vapor models, the glow is light blue and brighter. In at least one mercury model with a more complex cathode structure and two anodes, the cathode has a dim red-orange glow that is invisible through the brighter blue mercury glow. The mercury glow also has a strange pattern, making this bulb possibly useful for B-grade science fiction movies. Bulbs with purple/pink/orange-pink flowers/birds and green leaves These light bulbs are most often approx. 3-1/8 inches (approx. 8 cm.) in diameter, and have one of the following: Two roses glowing pink or pink-orange and leaves that glow green. A flamingo that glows pink or pink-orange and leaves that glow green. Two orchids that glow dim violet with leaves that glow a brighter green. Now there are other forms, but the three above are most common. The birds/flowers are covered with a glow discharge like that of neon glow lamps. The bulbs are filled with a gas mixture that is tailored to provide some shortwave ultraviolet to cause a green-glowing phosphor on the leaves to glow green. Pink or pink-orange glow in these bulbs is achieved with a mixture of neon, argon, and krypton but mostly neon. The neon-argon mixture is a little more argon-rich than that optimized for easiest starting (maybe a few percent argon). The argon adds some violet and violet-blue spectral content to make the glow more pink and less orange. Some krypton is added to add some visible blue-violet spectral content and some very-short-wave UV. It is interesting to note that a 99.5 percent neon, .5 percent argon mixture is popular in some neon lamps as a "Penning" mixture that ionizes more easily than neon or argon alone. The cathode glow in these lamps is orange, in fact more yellow than the color of pure neon. The "electron temperature" is reduced, and the spectral output is shifted away from all visible lines and towards the infrared argon lines. The violet and violet-blue argon lines are extremely weak here. For some reason, the strongest yellow line of neon is weakened less than other neon lines are, making the neon color more yellow. In lamps with 99.5 percent neon, .5 percent argon and a main discharge column (such as many sodium lamps when first started), the color is more magenta than that of pure neon. In the bulb with violet orchids, the gas mixture is argon and xenon. The visible spectral output is almost entirely that of argon, and the glow is argon violet. The xenon produces very-short-wave UV. I have at times seen the spectrum of barium from occaisional bright spots in the glow, and believe the barium is a treatment to favor glow forming on particular parts of the electrodes, or it may be a getter material. The shortwave UV is very completely blocked by the glass bulb, and is not any sort of hazard. As for where to get these - Spencer Gifts, at many malls - check your phone book or this link. Medium Pressure Mercury Vapor Lamps To some, there is no such thing as a medium pressure mercury vapor lamp. Any mercury vapor lamp that is useful for anything would be either low pressure (mercury vapor pressure of .000001 to .0002 atmosphere, usually plus some inert gas) or high pressure (.05 atmosphere to hundreds of atmospheres). However, there is a type of mercury vapor lamp usually called a medium pressure mercury vapor lamp. The arc tube is quartz and anywhere from 5 to as much as 77 inches (12 to 195 cm) long. The power input is high, typically 200 to 400 watts per inch of arc length, or 80 to 160 watts per centimeter of arc length. The pressure is around an atmosphere or somewhat less. So it can be said that this is a specialty type of high pressure mercury vapor lamp. These lamps are usually used in industrial applications requiring large amounts of ultraviolet, such as some graphic arts and printing applications. There is a fair amount of UV in the mercury line clusters at 365-366 nM and 313 nM. Please note that the 313 nM wavelength is UV-B and can harm eyes and cause severe sunburn. Please note that at close range, the 365-366 nM UV may not be completely safe to skin for prolonged exposure or for those taking photosensitizing prescription drugs (ask your pharmacist). Large amounts of 365-366 nM UV are not completely safe for eyes. Cold Cathode Fluorescent Tubes (small and large) Most fluorescent tubes are of the "hot cathode" type. In a hot cathode fluorescent tube, the cathode is thermionically emissive and the typical "cathode fall" (voltage drop to get an electron dislodged from metal and into the gas discharge) is about 10 volts. There are some oddball fluorescent lamps known as "cold cathode" fluorescent lamps, which are lower current ones with non-thermionic electrodes and a much higher cathode fall of over 50 volts. The original cold cathode fluorescent lamps were basically slightly oversized white "neon" tubing with a largish diameter around 3/4 inch (20 mm.), and with current around or a little over 100 milliamps. Most of these tubes were long and U-shaped. Nowadays, there are miniature cold cathode fluorescent lamps. Most of these are 3 to 6.4 mm. (1/8 to 1/4 inch) in diameter and usually take a current around 5 milliamps (sometimes as low as 2.5 mA). These are mostly used as backlights for LCD screens in laptop computers and the like. (NOTE: Some laptops use smaller standard and/or compact fluorescent lamps and some use electroluminescent panels.) A few miniature cold cathode fluorescent lamps are used in other applications such as solar powered lawn lights. There are a few blacklight versions of miniature cold cathode fluorescent lamps. A major manufacturer of miniature cold cathode fluorescent lamps is JKL Lamps. Xenon flashlight bulbs and other xenon incandescent bulbs There are some incandescent bulbs such as some flashlight bulbs with xenon in them. Some halogen bulbs including some automotive headlight bulbs have xenon in them also. But these are all incandescent lamps and not arc lamps. There is an advantage, usually minor, in using xenon instead of the usual argon-nitrogen mixture or plain argon (or sometimes krypton) in these. More info on incandescent lamps with xenon are in my Xenon Filled Incandescent Lamp Page. There are HID (electric arc) automotive headlight bulbs, and they do contain xenon but these are a kind of metal halide lamp. xenon is an active ingredient used to produce some usable white light until the bulb warms up enough for other active ingredients to evaporate. More info on automotive headlight HID bulbs is in my Automotive Xenon Metal Halide Page. More info on xenon lamps is in: my Short Arc Lamp Page. my page on making xenon glow continuously. my xenon top page,mostly on xenon strobes and flash units. ---------------------------------------------------------------------------- Blue LED Lamps! in urban areas at night, blue lights have a tendency to stand out. for police emergency phones of blue lights was a result of "blue impact" or stimulation of blue-sensing light sensors in human eyes. Back when lumen was defined in terms of photopic function (1931 CIE "Y-bar" function), blumens equals lumens times ratio z to y chromaticity coordinates 1988 redefinition of photopic function messes this up, LED blue lights for police emergency phones. Most have usual 470 nm blue LEDs. current bright blue LEDs around 466-470 nm. blue peak of human vision is a little below 450 nm. ---------------------------------------------------------------------------- Incandescent_History of Bulbs Thomas Alvin Edison invented first practical i incandescent lamp, using a carbon filament in a bulb containing a vacuum. Since that time, incandescent using tantalum and later tungsten filaments, which evaporate more slowly than carbon. Nowadays, incandescent lamps still made with tungsten filament's temperature is generally over 2000 degrees Celsius, or generally over 3600 degrees Fahrenheit. In a "standard" 75 or 100 watt 120 volt bulb, temperature is roughly 2550 degrees Celsius, or roughly 4600 degrees Fahrenheit. 100 watt "standard" bulb rated light efficiency is 17.5 lumens per watt. "ideal" 242.5 lumens per watt for idealized white light, or 681 lumens per watt ideally for yellowish-green wavelength of light thathuman eye is most sensitive to. Most bulbs 8 to 21 lumens per watt tungsten filaments radiate mostly infrared radiation at any temperature that they can withstand. ideal thermal radiator produces visible light most efficiently at temperatures around 6300 Celsius (6600 Kelvin or 11,500 degrees Fahrenheit). Even at this high temperature, lot of radiation is either infrared or ultraviolet, and theoretical luminous efficiency is 95lumens per watt. Of course, nothing known to any humans is solid and usable surface of the sun is not quite that hot. efficiency of an incandescent bulb can be increased by increasing the filament temperature, which makes it burn outmore quickly. At first, incandescent bulbs were made with vacuum Later, inert gas such as argon or an argon-nitrogen mixture slows down evaporation of filament. Tungsten atoms evaporating from filament can be bounced back to the filament by gas atoms. a fill gas conducts heat away from filament. conducted heat is lost, or wasted. amount of heat conducted is roughly proportional to filament's length, but not with the diameter. bulbs with thin filaments and lower currents are more efficient with a vacuum, higher current bulbs with thicker filaments are more efficient with a fill gas. break-even point around 6-10 watts/cm of filament. break-even point may be higher in larger bulbs where convection may increase heat removal from filament by the gas. Sometimes, premium gases such as krypton or xenon use These gases have larger atoms better at bouncing evaporated tungsten atoms back to filament. also conduct heat less than argon. xenon is better, but more expensive. Either of will improve life of the bulb, or in efficiency, or both. How light bulbs burn out high temperature that a tungsten filament is at, some of tungsten evaporates during use. filament does not evaporate evenly. These thin spots cause problems. resistance is greater than more heat is generated where filament is thinner. thin parts also have less surface area to radiate heat "double whammy" causes thin spots evaporate more quickly. at increasing speed until a thin part of filament either melts or becomes weak and breaks. Why bulbs often burn out when you turn them on urban folklore. filament warms up very rapidly. energy consumed to warm up a cold filament is less than it would consume in one second of normal operation. Long-life bulbs a slightly lower filament temperature than usual. an ordinary silicon diode built into a cap made to stick to base of a light bulb. current through in only one direction, effectively reduces applied voltage by about 30 percent. life expectancy is increased very dramatically. power consumption is reduced by about 40 percent light output is reduced by reduced by about 70 percent (cooler filaments are less efficient at radiating visible light). Soft-start devices Since bulbs usually burn out during current surge available in form built into caps one could stick onto tip of base of a light bulb. These devices are "negative temperature coefficient thermistors", having a resistance that decrease when they heat up. When bulb is first started, thermistor is cool and has a moderately high resistance this extends the life of bulbs less than one might think. DC vs. AC operation As tungsten atoms evaporate from the filament, a very small percentage of are ionized by small amounts of short-wave ultraviolet light radiated by filament, electric field around filament, or by free electrons that escape from the filament by thermionic emission. tungsten ions are positively charged, and tend to leave positive end of filament and are attracted to the negative end of filament. result is that light bulbs operated on DC have this specific mechanism that would cause uneven filament evaporation. mechanism is generally not significant, fluorescent, compact fluorescent, or HID (mercury, metal halide, or sodium) lamps since 3 to 5 times as efficient as incandescent lamps. ---------------------------------------------------------------------------- Halogen Bulbs halogen cycle, halogen bulb is incandescent bulb, fill gas includes traces of a halogen, often but not necessarily iodine to return evaporated tungsten to filament. As tungsten evaporates from filament, it usually condenses on the inner surface of the bulb. halogen is chemically reactive, and combines with this tungsten deposit on glass to produce tungsten halides, which evaporate fairly easily. When tungsten halide reaches filament, intense heat of filament causes halide to break down, releasing tungsten back to filament. known as the halogen cycle, extends life of filament uneven filament evaporation and uneven deposition of do occur, which limits halogen cycle to prolong life of bulb. However,halogen cycle keeps inner surface of bulb clean. lets halogen bulbs stay close to full brightness as age. for halogen cycle to work, bulb surface generally over 250 degrees Celsius (482 degrees Fahrenheit). halogen maynot adequately vaporize or fail to react with condensed tungsten if bulb is too cool. means that the bulb must be small and made of either quartz or a high-strength, heat-resistant grade of glass known as "hard glass". Since bulb is small and usually fairly strong, bulb filled with gas to a higher pressure than usual. This slows down evaporation of filament. higher pressure and better fill gases can extend life of bulb and/or permit a higher filament temperature that results in higher efficiency. premium fill gases also results in less heat being conducted from filament by fill gas halogen bulb is often 10 to 20 percent more efficient than an ordinary incandescent bulb also have two to three times lifetime as ordinary bulbs, Halogen bulbs fail same way ordinary incandescent bulbs melting or breakage of a thin spot in an aging filament. However,are additional failure modes. filament notching or necking. Since ends of filament are somewhat cool where filament is attached to lead wires, halogen attacks filament at these points. thin spots get hotter, which stops erosion at these points. However, parts of filament even closer to endpoints remain cool and continued erosion. not so bad during continuous operation, thin spots do not overheat. If continues long enough, thin spots can become weak enough to break from weight of filament. One major problem with the "necked" ends of the filament "necks" can overheat and melt or break when the bulb is turned on. "soft-start" device prevents overheating of "necks", improving the bulb's ability to survive "necking". ---------------------------------------------------------------------------- Carbon arc basics: carbon arc predating invention of incandescent lamp Until advent of high intensity gas discharge lamps, motion picture projectors in movie theaters used carbon arc lamps. Sometimes rods would need to be changed in middle of reel and screen would go dark pair of carbon rod electrodes are connected to a current limited source of power - 115 V AC or DC in series with a 1500 W space heater, mounted on fire proof structure which allows distance between rods to be controlled. Carbon rods can be extracted from most flashlight batteries, preferably c-cells for currents around 10-15 amps or so. cheapest types of batteries such as Radio Shack's have carbon rods, only slightly corrosive gunk. gunk must be cleaned off carbon rods, anything else this stuff is manganese dioxide, can corrode some metals when wet, may increase flammability of a few substances get it onanything washable, can be removed diluted sulfuric or hydrochloric acid. Remove traces of acid with baking soda. Carbon rods made for carbon arcs are available at some welding supply stores. These carbon rods often have a copper jacket to improve conductivity. copper melts away from the tips of carbon rods, exposing a short portion of the carbon rod. Do not connect an arc directly to a power source. Something must be in series with it to limit current. Most arcs have a slightly nasty characteristic, becoming greatly more conductive as they get hotter. Without current limiting, an arc will draw current largely limited by your household wiring, and might even cause nasty effects of many kinds before your fuse blows/breaker pops. For a do-it-yourself carbon arc, current limiting is usually done with some sort of high-wattage heating device such as a space heater. This is used as a resistor. To start the arc, the power is turned on with the carbon rods separated. They are then brought together until they touch and gradually separated until a nice steady (and extremely bright!) arc is formed. The carbon arc itself is fairly bright, but the tips of the carbon rods are usually much brighter. The tips of the carbon rods get heated up to a temperature usually near 3600 degrees Celsius, or approx. 6500 degrees Fahrenheit. This is near the melting point of carbon. At this temperature, the carbon tips are brighter than halogen lamp filaments of comparable size. If you heat the carbon rod tips to the melting point of carbon, you will probably *not* get puddles or even dripping drops of molten carbon, since molten carbon evaporates VERY easily. In addition to light, there is usually generation of noxious smoke, carbon dioxide, possibly significant amounts of carbon monoxide, oxides of nitrogen, - and possibly small quantities of Bucky-Balls (Buckmisterfullerine, C60) as well. Although the carbon monoxide emissions are usually minimal, they could be much greater if the arc is enclosed in a partially closed container that lets just the wrong amount of oxygen interact with the hot carbon and/or carbon vapor. Because of the possibility of carbon monoxide as well as other noxious gases and fumes, it is recommended not to operate a carbon arc indoors for more than a few seconds unless ventillation is very good. The light emission is broad spectrum including IR and UV (often in hazardous quantities if not filtered). The UV content contains significant UV-B and some UV-C (shortwave UV) which is hazardous to skin and eyes. Ordinary glass stops these, but plenty of UV-A (longwave UV) gets through glass, and this may be hazardous to eyes at high intensities. Please note that the white-hot carbon rod tips are hazardous to look at, even if all UV and IR is removed. They are several times brighter than a halogen lamp filament of similar size. If you use goggles made for acetylene welding, then you can probably safely look at a carbon arc for a few seconds. These give some light attenuation, along with greater attenuation of UV and IR. To safely look at such arcs for prolonged periods of time, an appropriate arc-welding face mask is recommended. Acetylene goggles let through too much light and possibly too much UV to stare at the arc for much more than several seconds. You also need to protect all exposed skin from shortwave and mediumwave UV if you will encounter more than casual exposure to arc radiation. As the the carbon electrodes wear, they must be moved to maintain the distance between them constant. Actual carbon arc equipment used a feedback mechanism which monitored the current and adjusted rod position to keep it constant (the current would decrease as the arc length increased). The light output from such devices was remarkably constant. DC Carbon Arcs Arcs are not electrically symmetric. If an arc is powered by DC, one end is usually different from the other. In DC welding arcs, the greatest concentration of heat usually occurs at the negative end due to the "cathode fall", the voltage drop involved in getting electrons from metal into the gas or vapor. In addition, since some of the metal vapor is in the form of positive ions, metal tends to be depleted from the positive electrode and some of this may even be deposited on the negative electrode. DC carbon arcs are similarly assymetric. The positive electrode is depleted more rapidly than the negative one. A crater usually forms in the tip of the positive electrode. Unlike most arcs involving metals, the cathode fall in a decent carbon arc seems to be minimal. The positive electrode makes more light than the negative one in most cases. In carbon arc searchlights and projection systems, a DC arc is usually used so that most of the light is emitted from only one spot, the crater in the tip of the positive electrode. If you find the negative electrode to be as bright as the positive one or brighter, you may have too little current for the size of your carbon rods. You may want thinner carbon rods, or more likely, more current. Low current reduces cathode heating, which makes electron emission more difficult. This increases the cathode fall, which results in cathode heating nearly as great as that of higher currents. Carbon arcs for fun and danger: Note: these sorts of experiments are particularly hazardous - duplicate at your own risk. There is danger from AC line connected high power, risk of setting fire to something including yourself, and risk from substantial emission of shortwave and mediumwave UV which is bad for skin and eyes, and the risk of noxious fumes and/or gases. -------------------------------------------------- (From: Arnold Pomerance (pomeranc@goldsword.com)). Here is some information about carbon arcs that may be helpful to your story. Back in junior high school (1962) I built a small open-top carbon arc furnace as a science project whose topic was "How are metals melted?". It attracted a lot of attention at the school science fair, since it produced a *lot* more light than heat! :) I recently came across parts of it while cleaning out my parents' house. Looking back on that project, it was incredibly dangerous, and I am very lucky not to have been injured. Anyway, I managed to drill two 1/2 inch holes across from each other, about halfway up the sides of an ordinary clay flower pot whose top was about 6 inches in diameter. With black furnace cement I glued its base to a piece of firebrick for stability. The firebrick was held loosely captive by four small wooden blocks screwed onto a piece of plywood about two feet square. On both sides of it I mounted some vertical 2 by 4 wood uprights, with 1/2 inch holes drilled in them that were lined up with the holes in the flower pot. The uprights were about 6 inches out from the pot on each side. For electrode holders I used foot-long pieces of 3/8 inch (outside diameter) copper tubing. For safety (ha!) I press fitted them tightly into lengthwise 3/8 inch holes drilled about 2 inches deep in 4 inch pieces of wooden dowels (i.e., cut up broomstick handle), to act as protective handles. Well, they were protective in the sense of being relatively nonconductive for both heat and electricity! :) These electrode holders could be slid towards and away from each other, to meet in the center of the flower pot. Power entered a small pull-handle fuse box (also mounted on the plywood, near the front) via a 120V 15A cord which could be plugged into any convenient outlet. From the fuse box, I connected one side to my parents' portable broiler (i.e., using it as a high-wattage 10A ballast resistor) which sat behind everything else, out of the way. I connected the other side of the broiler to one of the electrode holders. I completed the circuit by connecting from the other electrode holder back to the fuse box. The wiring was flexible high-temperature cord, such as for a steam iron, with both conductors twisted together at both ends to double its current carrying capacity (and because I only needed one conductor) on each leg. I stripped about 1.5 inches of the stranded copper wire and fastened it to the copper tubing by looping it around the tubing and snugging it up to itself with an ordinary split-bolt lug. (Yes, it needed to be re-snugged every once in a while; I never did figure out a better way at the time; I suppose nowadays I would use a screw into the tubing...) At the broiler, I simply wrapped the copper strands around the pins that normally would accept the socket end of an appliance cord. :) I was *very* aware of all the exposed 120V connections! The pull handle on the little fuse box was a very reassuring safety device, and I never hesitated to pull it to disconnect the power whenever anything needed to be adjusted, or connections tightened, or electrodes changed, or experiments set up... Finding a supply of solid carbon electrodes was no problem: I merely hacksawed open some used D cell batteries and pulled their carbon rods out! Then of course I had to scrape all that yucky acid gunk off them with a pocket knife! :-o But they were conveniently about 1/4 inch in diameter, and could be pressed (with difficulty) into the copper tubing, whose ends had been flared somewhat with a screwdriver. When setting up the furnace, I would scoop about an inch or two of vermiculite granules into the bottom of the flower pot as a heat resistant blanket to catch any hot objects (including loose carbon rods!) that might fall from the arc region. To operate: Separate the carbons about a half inch. Turn on the power. Put on a welding hood. (Actually, I used ordinary sunglasses, and suffered ultraviolet burns of the eyes as a result of inadequate protection; for several days afterwards my eyes felt as if they had gravel in them!) :( Move the electrodes towards each other until they touch. Loud hummmm! Slowly pull them apart about 1/4 inch to create the arc. Tremendous blue-white light! Loud, raspy buzzing at about 120 Hz! Steady wisps of burnt carbon-smelling smoke! (Mostly from vaporizing carbon, but for the first few minutes from remnants of the battery chemicals also.) 8-o If left alone, the arc was stable for only a minute or two, because the carbons gradually eroded, making the arc longer and longer until it was too long to sustain itself. So I had to gently adjust the spacing frequently. I remember noting that a long arc was considerably brighter and noisier than a short arc, so I could sort of tell what the spacing was without looking at it. As if there were any way I *COULD* look at it--my measurement technique consisted of killing the power and then looking! :) For my experiments I cut small tin cans into winged shapes to make little pots (crucibles, kind of) for melting things like lead tire weights and other metal scraps, suspended about an inch over the arc by hanging (with their wings) from the top of the flower pot. Water in such a pot would boil in a minute or so. Of course the steel pots would oxidize and eventually burn through. To demonstrate melting a scrap of solid copper wire I had to forego using a pot and instead pass the wire directly through the center of the arc while holding it with long nose pliers (and wearing thick gloves!) :-o Years later I read that carbon arcs tend to produce large quantities of carbon monoxide gas, so professional carbon arc lights have vent pipes to carry it away. :( I hadn't known that, or even guessed. Like I say, I was lucky! I also read that professional carbon arc lights use DC instead of AC for several reasons: A DC arc is continuous and reliable, whereas an AC arc must re-strike itself many times each second and tends to blow out more often. There is less buzzing with DC than with AC. With DC, there is just one spot of bright light (anode? cathode?) to focus with the lenses, instead of two spots. (Apparently the electrode tip is a much brighter source of light than the arc itself.) On the other hand, one of the DC electrodes will erode considerably faster than the other, as opposed to equal erosion with AC. Also, a DC arc requires a steady (preferably regulated) source of DC, whereas an AC arc can get by with just a ballast resistor. Sorry, I never measured the current or voltage, so I don't know what the effective resistance of my arc was. --------------------------------------------------------------------- Brighter Illuminating Arcs 1) Cored Carbons The arc can be enhanced by using hollow rods that are stuffed with other substances whose vapors glow brightly in arcs. Various metal salts are usually used for this. Ordinary sodium chloride even works for this, resulting in large quantities of orange-yellow light. Strontium compounds will produce a more red or pink color. Please note that the salt vapors will condense into smoky fumes when they leave the arc. Depending on the substance used, these fumes may be hazardous to breathe and/or cause corrosion problems if they settle on metal parts, especially if combined with moisture or even humidity afterwards. 2) Magnetite Arc Sometime way back when the high-pressure mercury lamp was not yet used for street lighting, arc lamps were used in a few locations for this purpose. Charles Steinmetz was able to improve on the carbon arc by using magnetite (an iron ore mineral) instead of carbon. The magnetite released iron vapor into the arc. Like many other metal vapors, iron vapor results in a brilliant arc with a characteristic color. Iron arcs are typically a purplish shade of blue-white. Please read Don Klipstein's Disclaimers. --end V. 1.03 (carbon arcs) Some arc metal melting experiments by Klaas ("C++ freak"). (Ditzhuyzen.Klaas.van@uniface.nl) Caution, such experimentation can be hazardous. A bit of carbon arc lamp history including a few details and some photos of actual historic arc lamps. (from the Insitiute of Electrical Engineers in the UK) Compact Fluorescent Lamps ---------------------------------------------------------------------------- compact fluorescent lamp? compact fluorescent lamp is actually a fairly conventional, although somewhat miniaturized fluorescent tube packaged with an integral ballast (either iron ("magnetic") or electronic) in a standard crew base that can be installed into nearly any table lamp or lighting fixture. Some compact fluorescents are of the "modular" type, having bulbs and ballasts that can be separated and replaced separately. Others are of the "integral" type, in which the ballast is permanently built into the bulb and is discarded with the bulb when the bulb burns out. These types are being heavily promoted as energy savings alternatives to incandescent lamps. They also have a much longer life - usually 7500-10,000 hours, sometimes up to 20,000 hours compared to 750 to 1000 hours for a standard incandescent. While these basic premises are not in dispute - all is not peaches and cream: 1. They are often physically larger than the incandescent bulbs they replace and simply may not fit the lamp or fixture conveniently or at all. 2. The funny elongated or circular shape may result in a less optimal lighting pattern. 3. Many models have light output claims that are only achieved at the optimum operating temperature and/or in some optimum burning position that achieves an optimum internal temperature. Many light output claims are outright exaggerated, often by about 15 percent and in a few extreme cases by 25 percent. 4. Compact fluorescent lamps usually do not produce full light output until they warm up for a minute or two. A few models require about three minutes to fully warm up and produce as little as 20-25 percent of their full light output when first started. 5. The light is usually slightly different from that of incandescents, often slightly less yellow and slightly more pink, more purple, or more blue. The spectral output of these lamps is usually concentrated in a few specific bands of the spectrum, and this can slightly distort color rendering. Any color difference from other nearby lamps may be undesirable and result in less than pleasing contrast with ordinary lamps and ceiling fixtures. Newer models have been addressing this issue. 6. Some types (usually iron ballasts) may produce an annoying 120 Hz (or 100 Hz) flicker. 7. Ordinary dimmers cannot be used with compact fluorescents. 8. Like other fluorescents, operation at cold temperatures (under around 50 degrees F) may cause reduced light output or erratic operation. Some models work fairly well down to about 35 degrees F, others may get noticeably dim below 60 degrees F. The optimum temperature range of a particular lamp may vary with burning position, generally preferring cooler temperatures if operated base-down. Compact fluorescents may also not like excessive heat. Some ballasts are unreliable in ambient temperatures much over 120 degrees F. This is sometimes a problem in enclosed or recessed ceiling fixtures if heat in the fixture builds up. 9. There may be am audible buzz from the ballast, usually from iron ballasts. 10. They may produce Radio Frequency Interference (RFI). 11. The up-front cost is substantial (unless there is a large rebate): $10 to $20 for a compact fluorescent to replace a 60 W incandescent bulb! 12. Due to the high up-front cost, the pay-back period may approach infinity. 13. While their life may be 20,000 hours, a wayward baseball will break one of these $10 to $20 bulbs as easily as a 25 cent incandescent. 14. Few commonly available compact fluorescent lamps designed to fit into 120 volt ordinary light bulb sockets match or exceed the light output of a 100 watt standard incandescent lamp. One not-so- compact "circline" unit designed to fit into table lamps is about as bright as a 100 watt bulb, or slightly brighter, but is claimed to be as bright as a 150 watt bulb. A 28 watt General Electric model matches "100 watt" brightness, but has above-average RFI emissions. Lights of America produces a 34 watt model that slightly outshines a 100 watt lightbulb and a 45 watt model that is almost as bright as a 150 watt lightbulb. Beware of higher claims on the packages that are met only in specific (probably unusual) conditions - if at all. 15. Like other fluorescent lamps, compact fluorescent amps should only be used where they are left on (on an average) at least 15 minutes, preferably at least a half hour, once they are turned on. Starting a fluorescent lamp causes wear and tear on the electrodes (except for a few specific exceptions such as RF electrodeless lamps). Nonetheless, due to the lower energy use and cooler operation, compact fluorescents do represent a desirable alternative to incandescents. Just don't open that investment account for all your increased savings just yet! -- end V. 1.10 -- Here are a few specific recommendations as to lamp types tested/studied/reviewed by Donald L. Klipstein. ePanorama.net - Electronic components ------------------------------------------------------------------------ Gas discharge lamp basics Neon signs are powered by transformers or electronic ballasts producing up to 15,000 V or more. only safe way to work is to assume are potentially lethal and treat them with respect. Hazards include: Electric shock. There is usually little need to probe a live fixture. Most problems can be identified by inspection or with an ohmmeter or continuity tester when unplugged. Discharge lamps and fixtures using iron ballasts are basically pretty inert when unplugged. Even if there are small capacitors inside ballast(s) or for RFI prevention, these are not likely to bite. Nasty chemicals: (sodium and mercury) and Ultra-Violet (UV) light: High intensity discharge nasty UV-B variety. short wave radiation will be blocked by the outer glass envelope and/or phosphor coating. However, should the outer envelope break or be removed, lamp will still operate (at least for a while - some have a means of disabling themselves after a few hours or less of exposure to air). DO NOT operate such a lamp preferably at all but if you do, at least take appropriate precautions to avoid any exposure to the UV radiation. ---------------------------------------------------------------------------- Neon tubes have electrodes sealed in at each end. formed using the glass blower's skill in the shape of letters,Black paint is used to block off areas dark. are evacuated, backfilled, heated (bombarded - usually by a discharge through tube at a very high current) to drive off any impurities, evacuated and then backfilled with a variety of low pressure gasses. Neon is the most widely known with its characteristic red-orange glow. Neon may be combined with an internal phosphor coating (like a fluorescent tube) to utilize neon's weak short-wave UV emissions. A green-emitting phosphor combines with neon's red-orange glow to make a less-red shade of orange. blue-emitting phosphor may be used to result in a hot-pink color. Neon may be used in tubing made of red glass to produce a deep red color. Other colors are usually produced by tubing containing argon and mercury vapor. The mercury is the active ingredient, the argon produces negligible radiation of any kind but is important for the "neon" tubing to work. Clear tubing with mercury/argon glows a characteristic light blue color. Such tubing is often phosphor-coated on the inside, to utilize the major short-wave UV emission of low-pressure mercury. In this way, much of the "neon" tubes in use are a kind of fluorescent lamp. Phosphor-coated tubing with mercury can glow blue, blue-green, slightly white-ish green, light yellow, bright pink, light purple, or white. Use of mercury vapor with colored tubing (with or without phosphors) can provide a lime-green or deep blue or deep violet-blue. Nowadays, nearly all "neon" tubing contains neon or mercury vapor (with argon), whether with or without phosphors and/or colored glass. Well in the past, various colors were obtained (generally at reduced efficiency) by using different gases. For example, helium can produce a white-ish orange light in shorter length, smaller diameter tubing. Hydrogen in this case makes a lavender-hot-pink color. These gases glow more dimly with duller color shades in larger tubing. Krypton makes a dull greenish color.Argon makes a dimmish purple color. Nitrogen (generally in shorter length tubing) makes a grayish purple-pink color. Xenon, which is expensive, generally glows with a dim bluish gray color, along with the glass tubing giving a slight dim blue fluorescence from very short wave UV from the xenon discharge. Krypton also often causes a dim blue glass fluorescence. ---------------------------------------------------------------------------- Power Supplies for Neon output is typically 6,000 to 15,000 VAC at 15 to 60 mA. One such unit can power 10s of feet of tubing. This transformer acts as its own ballast providing the high voltage needed for starting and limiting the running current as well. Warning: output of these transformers can be lethal since even limited current is relatively high. newest neon sign power supplies use an electronic AC-AC inverter greatly reducing size and weight by eliminating large heavy iron transformer. Small neon lamps inside high-tech phones and such also use solid state inverters to provide more modest voltage required for these devices. ---------------------------------------------------------------------------- Neon Sign Installation (From: Clive Mitchell (clive@emanator.co.uk)). voltage required to light a run of neon tube is variable according to diameter, gas type, pressure and number of tubes in circuit. For a 15 kV transformer and neon gas you could run: * 33 feet of 10 mm tube, * 45 feet of 12 mm tube, * 60 feet of 15 mm tube, * 78 feet of 20 mm tube, * 102 feet of 25 mm tube. * Deduct one foot of tube for every pair of electrodes (tube section). based on a chart in "Neon Techniques And Handling" which is traditional neon reference. larger the diameter of the tube, lower voltage required, and dimmer it will be. Transformers come with different current ratings. For larger diameter tubes, you can increase brightness by using a highercurrent. * Don't attempt to run too much tube on a transformer, since it can cause breakdown of the insulation and destroy transformer. * Don't attempt to run too little tube on a transformer, since it cancause overheating and burn-out. It is absolutely imperative that proper neon sign cabling and insulators are used, and that all local regulations are strictly followed. If you are intending to work with neon tubing, you should learn as much as possible neon poses shock and fire risk if installed incorrectly ---------------------------------------------------------------------------- neon circuit is not so simple. In a standard AC circuit neon acts like a diac high breakover voltage followed by fast drop resistance. Neon sign transformers are designed to 'leak' and thus self-regulate. You have a combined resistive and reactive circuit. But take heart, it's all been figured out. :-) 'purely' neon filled tube has a higher voltage requirement than an argon-mercury tube voltage varies inversely with tubing diameter. That is large diameters of a lower voltage requirement than small diameters. voltage requirement varies directly with tubing length. number of units (or pairs of electrodes) increases the voltage requirement because the electrodes have a voltage drop. Wiring methods and length will also contribute to the formula but ---------------------------------------------------------------------------- HID High Intensity discharge Lamps High Intensity Discharge (HID) Lamp Technology used in street, stadium, and factory smaller sizes have become available for home yard and crime prevention applications. require a warmup period. ---------------------------------------------------------------------------- mercury vapor lamps High pressure mercury vapor lamps contain an internal arc tube made ofquartz enclosed in outer glass envelope. A small amount of metallic (liquid) mercury is sealed in an argon gas fill inside the quartz tube. After warmup period, arc emits both visible and (UV) High pressure mercury vapor lamps (no color correction) produce a blue-white light Phosphors can be used to give color closer to natural (Without color correction, people look like cadavers). Mercury vapor lamps longest life of this class of bulbs 10,000 to 24,000 hours. first introduced in 1934 ---------------------------------------------------------------------------- Metal halide lamps Metal halide lamps constructed similar to mercury vapor lamps. However, in addition to mercury and argon, various metal halides are included in gas fill. most popular is sodium iodide and scandium iodide. few versions of have lithium iodide as well. much less common version has sodium iodide, thallium iodide, and indium iodide. these compounds increases luminous efficiency and more pleasing color metal halide arc does not emit much UV. ---------------------------------------------------------------------------- sodium vapor lamps High pressure sodium vapor lamps contain an internal arc tube made of a translucent ceramic material aluminum oxide known as "polycrystalline alumina"). Glass and quartz cannot maintain structural strength up to 1300 degrees C) encountered here, and hot sodium chemically attacks quartz and glass. Like other HID lamps, the arc tube is enclosed in an outer glass envelope. A small amount of metallic (solid) sodium in addition to mercury is sealed in a xenon gas fill inside the ceramic arc tube. Some versions use a neon-argon mixture instead of xenon. Basic operation is otherwise similar to mercury or metal halide lamps. High pressure sodium vapor lamps produce an orange-white light and have a luminous efficiency much higher than mercury or metalhalide lamps. Since hot liquid sodium often eventually leaches sodium lamps have a surplus of sodium in them. Proper lamp operation depends on the sodium reservoir being within a proper temperature range. ---------------------------------------------------------------------------- Mercury vapor lamps are roughly as efficient as fluorescent lamps. Metal halide lamps around 50 to 75 percent more efficient t High pressure sodium lamps twice as efficient Unlike fluorescent lamps,HID lamps wide range of temperatures. makes HID lamps more suitable than fluorescent lamps for outdoor use. When cold, the metallic mercury or sodium in arc tube is liquid or solid at room temperature. During the starting process, a low pressure discharge is established in gases. This produces very little light but heats metal contained inside the arc tube and gradually vaporizes it. As this happens, pressure increases and light starts being produced by discharge through high pressure metal vapor. light output increases over period of a minute or more entire warmup process may require up to 10 minutes, typically takes 3 to 5 minutes. A hot lamp cannot be restarted until it has cooled since voltage needed to restrike arc is too high for the normal AC line/ballast combination to provide. Problems With High Intensity Discharge Lamps HID lamps have a very long life compared to incandescents (up to 24,000 hours), they do fail. ballasts can also go bad. light output falls off gradually as they age. may drop to half original value towards end of life. lamp which is cycling - starting, warming up, then turning itself off - is probably overheating due to a bad bulb or ballast. A thermal protector is probably shutting down fixture to protect it or arc is being extinguished on its own. Warning: do not operate an HID lamp if outer glass envelope is cracked or broken. extremely hot arc tube can quite literally explode mercury arc produces substantial amounts of short wave UV outer glass normally blocks most own relatively quickly. Troubleshooting a Discharge Lamp Fixture (From: Greg Anderson (a3a30878@bc.sympatico.ca).) The following applies directly to high pressure sodium lamps. It may also also be used for metal halide and mercury vapour lamp problems as long as references to the starter are ignored. (Metal halide and mercury vapour lamps do not have starters, except for "instant re-light" metal hhalide lamps.) The starter produces about 2 to 5 kV spikes to ionize the gas in the lamp. The starter normally has a triac across the ballast and a diac trigger cct. When open cct voltage is across the lamp, the diac fires the triac to short the ballast, the triac then opens. This "kick" produces the voltage spike. Once the gas ionizes, the lamp impedance drops then gradually increases as the lamp warms up. The lamp running voltage is about 1/2 of the open cct voltage With the lamp removed and power on, you can normally hear a good starter "ticking". The open cct voltage is stamped on the ballast and is between about 150 and 350 Vac, depending on lamp wattage and ballast. Also, a capacitor is often connected in series with lamp to improve peaking and ballast action. Steps to follow: 1. Bypass the photo cell - It may be bad 2. Check connections - water, salt, and bird poop are not good for wiring 3. Check the capacitor, if installed - normally they blow-up when bad 4. Check for open/shorted ballast. 5. Power up and check for starter "ticking" 6. REMOVE starter from cct and measure open cct volts 7. Check/Replace lamp 8. Check/replace lamp socket 9. Replace starter 10. Replace complete fixture. 11. Replace electrician. :) Repairing a starter is not economically viable and often proves that electronic devices contain smoke and sometimes fire. Ballasts and Bulbs Should be Matched! HID bulbs generally need specific ballasts, and any given ballast can usually safely and effectively operate only one type or a few types of HID bulbs. The bulb wattage must be matched to the ballast. A smaller bulb will usually be fed a wattage close to what the proper bulb takes, and will generally overheat and may catastrophically fail. Any catastrophic failures may not necessarily happen quickly. A larger bulb will be underpowered, and will operate at reduced efficiency and may have a shortened lifetime. The ballast may also overheat from prolonged operation with an oversized bulb that fails to warm up. See The Discharge Lamp Mechanics Document (rather technical) for why it can be bad to underpower an arc discharge lamp. Even if the ballast and bulb wattages match, substitutions can be limited by various factors including but not limited to different operating voltages for different bulbs. Examples are: 1. Pulse-start sodium lamps often have a slightly lower operating voltage than metal halide and mercury lamps of the same wattage, and ballasts for these sodium bulbs provide slightly more current than mercury and metal halide ballasts for the same wattage would. The higher current provided by the pulse-start sodium ballast can overheat mercury and metal halide lamps. Mercury and metal halide lamps may also "cycle" on and off in lower voltage sodium ballasts, such as many 50 to 100 watt ones. 2. Metal halide lamps have an operating voltage close to that of mercury lamps in many wattages, but have stricter tolerances for wattage and current waveform. Metal halides also usually need a higher starting voltage. Most metal halide lamps 100 watts or smaller require a high voltage starting pulse around or even over 1,000 volts. 175 to 400 watt metal halide lamp ballasts can power mercury lamps of the same wattage, but the reverse is not recommended. Mercury lamps 50 to 100 watts will work on metal halide ballasts, but hot restriking of mercury lamps 100 watts or smaller on metal halide lamps may be hard on the mercury lamp since the starting pulse can force current through cold electrodes and the starting resistor inside the mercury lamp. 3. 1,000 watt mercury lamps come in two operating voltages, one of which is OK for 1,000 watt metal halide ballasts. A few wattages of pulse-start sodium (150 watts?) come in two voltages. A low voltage lamp in a high voltage ballast will be underpowered, resulting in reduced efficiency, possible reduced lamp life, and possible ballast overheating. A high voltage lamp in a low voltage ballast will usually cycle on and off, operate erratically, or possibly overheat. This will usually result in greatly reduced lamp life in any case. 4. One class of sodium lamps is made to work in mercury fixtures, but these only work properly with some mercury ballasts, namely: o 'Reactor' (plain inductor) ballasts on 230 to 277 volt lines. o 'High leakage reactance autotransformer' ballasts, preferably with an open circuit voltage around 230 to 277 volts. NOT 'lead', 'lead-peak' nor any metal halide ballast! These sodium lamps may suffer poor power regulation and accelerated aging in the wrong mercury ballasts, especially after some normal aging changes their electrical characteristics. Also, these lamps may overheat and will probably have shortened life with pulse-start sodium ballasts. 5. Many sodium lamps require a high voltage starting pulse provided only by ballasts made to power such lamps. Operation of Discharge Lamps on DC Sometimes, one may want to run a discharge lamp on DC. There are two possible reasons: * Only DC power is available. * To reduce flicker. Sometimes, the lamp performs differently for electricity flowing in one direction than the other. In addition, the positive and negative ends of the arc can make different amounts of light, resulting in a flicker rate equal to the AC frequency rather than twice the AC frequency. However, end flicker is usually not significant. In HID lamps, the total arc size is generally small. Only if the fixture has a reflector that causes some areas to receive light from only one end of the arc should end flicker be significant. In most multi-tube fluorescent fixtures, the tubes are usually in series pairs with the two tubes in any pair oriented in opposite directions. This generally reduces end flicker effects, especially in fixtures with diffusing lenses. Bulbs should perform close enough to identically in both directions, unless the bulb is near the end of its life. In such a case, one electrode deteriorates enough to affect performance before the other does. However, this generally indicates a need to replace the bulb rather than to attempt to make it flicker less. If you want to rectify the AC to provide the bulb with DC, use a bridge rectifier after the ballast. Most ballasts, including all "iron" types, require AC of the proper voltage and frequency to work. Do this only if only two wires feed the bulb. Otherwise, diodes in the bridge rectifier may short parts of the ballast to each other, at least for half the AC cycle. Problems can also occur with fluorescent ballasts with filament windings. Only fully isolated filament windings or separate filament transformers should be used if you rectify the output of a ballast with filament windings. Also, the bridge rectifier must withstand the peak voltage provided by the ballast. If the power supply is DC of adequate voltage, you need a resistor ballast or an electronic ballast specifically designed to run your lamp from the available DC voltage. "Iron" ballasts only limit current when used with AC. Preheat fluorescent lamps operated from DC supplies and without special ballasts need both the usual "iron" ballast to provide the starting "kick" and a resistor to limit current. In addition, most discharge lamps are only partially compatible with DC, and some are not compatible at all. Mercury vapor and fluorescent lamps generally work on DC. However, the life may be shortened somewhat by uneven electrode wear. Fluorescent lamps may get dim at one end with DC. Since the mercury vapor ionizes more easily than the argon, some of it exists as positive ions. This can cause the mercury to be pulled to the negative end of the tube, resulting in a mercury shortage at the positive end. This is more of a problem with longer length and smaller diameter tubes. Some fluorescent fixtures made for use where the power available is DC have special switches to reverse polarity every time the fixture is started. This balances electrode wear and reduces mercury distribution problems. Mercury vapor lamps generally work OK with DC, but some may only reliably work properly if the tip of the base is negative and the shell of the base is positive. This is because the starting electrode does its job best when it is positive. In addition, if the nearby main electrode is positive, it may cause a thin film of metal condensation that shorts the starting electrode to the nearby main electrode. This may make some brands, models, and sizes of mercury lamps unable to start after some use. The negative main electrode will not release as much vaporized electrode material, since the electrode material easily forms positive ions making the electrode material vapor tend to condense on the electrode rather than condense on nearby parts of the arc tube. Metal halide and sodium lamps should not get DC. Use these only with ballasts that give the bulb AC. In metal halide lamps, ions from the molten halide salts can leach into hot quartz in the presence of a DC electric field. This can cause strains in the quartz arc tube. At the ends of the arc tube, electrolysis may occur, releasing chemically reactive halide salt components that can damage the arc tube or the electrodes. The arc tube may crack as a result. There are a few specialized metal halide lamps that are made to work on DC. These often have asymmetrical electrodes and/or short arc lengths. These lamps often also must be operated only in specific positions, and only with the type of current they were designed for in order to achieve the proper distribution of active ingredients within the arc tube and to achieve proper electrode usage. For example, some of these lamps may go wrong in some way or another with AC. In high pressure sodium lamps, which contain both sodium and mercury, the sodium forms positive ions more easily than the mercury does and drifts towards the negative electrode. The positive end can go dim from a lack of sodium. In addition, if any part of the arc tube is filled with a mixture containing excessive sodium and a lack of mercury, heat conduction from that part of the arc to the arc tube will increase. Furthermore, the hot arc tube may suffer electrolysis problems over time in the presence of sodium ions and a DC electric field. Low pressure sodium lamps should not get DC for the same reasons. The sodium is likely to drift to the negative end of the arc tube, and hot glass will almost certainly experience destructive electrolysis problems if exposed to hot sodium or sodium ions and a DC electric field. Special purpose HID lamps such as xenon and HMI The usual general purpose HID lamps are mercury vapor, metal halide, and high pressure sodium. You can get these at home centers, although usually only in wattages up to 400 watts. These versions of HID lamps are optimized for high efficiency, long life, and minimized manufacturing cost. However, the arc surface brightness of these lamps is roughly equal to the surface brightness of incandescent lamp filaments and general purpose halogen lamp filaments. For some applications such as endoscopy and movie projection, it is necessary to have a much more concentrated light source. This is where specialized HID lamps such as short arc lamps and HMI lamps come in. Short arc lamps consist of a roughly spherical quartz bulb with two heavy duty electrodes spaced only a few millimeters apart at the tips. The bulb may contain xenon or mercury or both. Mercury short arc lamps have an argon gas fill for the arc to start in. In a short arc lamp, the arc is small and extremely intense. The power input is at least several hundred and more typically a few thousand watts per centimeter of arc length. The operating pressure in the bulb is extremely high - sometimes as low as 20 atmospheres, more typically 50 to over 100 atmospheres. These lamps are an explosion hazard! Mercury short arc lamps are used when a compact, intense source of UV is needed or where one cannot have the high voltage starting pulses needed for xenon short arc lamps. Mercury short arc lamps are slightly more efficient than xenon ones. The pressure in a mercury short arc lamp does not need to be as high for good efficiency as in a xenon one, but is still tremendous. Xenon short arc lamps are more common than mercury ones, since they do not require time to warm up the way mercury lamps do and have a daylight-like spectrum. A disadvantage of xenon is the requirement of a very high voltage starting pulse - sometimes around 30 kilovolts! Xenon short arc lamps are used for movie projection and sometimes for searchlights. Lower wattage ones are used in specialized devices such as endoscopes. HMI lamps are metal halide lamps with a more compact and more intense arc. The arc is larger and less intense than that of a short arc lamp. Typical power input is hundreds of watts per centimeter of arc length, but gets to a few kilowatts per centimeter in the largest ones. HMI lamps are used in some spotlights. They are used in some endoscopes and projection applications where the intensity of the HMI arc is adequate since they cost less and last longer and are more efficient than true short arc lamps. There are all sorts of HMI and similar lamps, including HTI lamps and the lamps used in HID auto headlights. HID Automotive Headlights First there were gas lamps, then there were electric bulbs, then sealed beam, then halogen. Now, get ready for - drum roll please! - high intensity discharge lamps with sophisticated controllers. High-end automobiles from makers like BMW, Porsche, Audi, Lexus, and now Lincoln are coming equipped with novel headlight technology. No doubt, such technology will gradually find its way into mainstream automobiles - as well as other applications for mortals. Among the potential advantages of HID headlights are higher intensity, longer life, superior color, and better directivity: * Light intensity - HID lamps are about 3 times as efficient as halogen lamps. Thus, even when the efficiency of the DC-DC converter is taken into consideration, the lower power input can actually result in much brighter headlights than are possible with halogen bulbs. This reduced power also leads to cooler operation and less drain on the battery and alternator. * Lifespan - an HID lamp can be expected to last 2,700 hours or more and thus covered under the bumper to bumper warranty for 100,000 miles. As a practical matter, the HID lamp may outlast the automobile. Since warranty replacement of headlights turns out to be a significant expense, there is strong incentive to see this long lived technology take off. * Spectral output - the light from the HID lamp is richer in blue (and more like daylight) than halogen bulbs. This turns out to enhance reflectivity of signs and road markings. * Beam pattern - the small arc size of the HID lamp permits the optical system to be optimized to direct light more effectively to where it is needed and prevent it from spilling over to where it is not wanted. In order to make this practical - even for a $40,000 Lexus - special DC-DC converter chips have been designed specifically with automotive applications in mind. These, along with a handful of other basic electronic components, implement a complete HID headlight control system. The HID bulb itself is similar in basic design to traditional HID lamps: Two electrodes are sealed in a quartz envelope along with a mix of solids, liquids, and gasses. When cold, these materials are in their native state (at room temperature) but are mostly gases when the lamp is hot. Starting of these lamps may require up to 20 KV to strike an arc but only 50 to 150 V to maintain it. Lamps may be designed to operate on either AC or DC current depending on various factors including the size and shape of the electrodes. A unique set of ballast operating parameters must be matched to each model HID bulb. Of all the problems that had to be addressed for HID headlights to become practical (aside from the cost), the most significant was the warmup time. As noted in the section: "High intensity discharge (HID) lamp technology", common HID lamps require a warmup period of a few minutes before substantially full light output is produced. This is, of course, totally unacceptable for an automotive headlight both for cold start (imagine: "Honey, I have to go cook the headlights") as well as when they need to be blinked. The warmup problem was solved by programming the controller to deliver constant power to the lamp rather than the more common nearly constant current that would be provided by a traditional ballast. With this twist along with a special lamp design, the lamp comes up to at least 750f full intensity in under 2 seconds. The controller also provides 'hot strike' capability for blinking (recall that HID lamps typically cannot be restarted when hot). Thus, restarting a hot lamp is absolutely instantaneous. While this technology is just beginning to appear, expect inroads (no pun intended) into household, office, store, factory, and other area and work lighting. The combination of high efficiency, long life, desirable spectral characteristics, small size, and solid state reliability should result in many more applications in the near future. The nearly instant starting capability addresses one of the major drawbacks of small HID lamps. If you have some time and money to spare: (From: Declan Hughes (hughes@aero.tamu.edu).) Check out: OSRAM Sylvania Products Inc. They have a "sample" for sale at $250.00 for one lamp including the 12 VDC electronic ballast. 42 W total power, 35 W light power, 3,200/2,800 lm output (there are two types, D2S and D2R), 2,000 hours rated lifetime, 91/80 lm/W luminous efficacy, 4,250/4,150 K color temperature, 6,500 cd/cm^2 average luminance, 4.2 mm arc length, burning position horizontal +/- 10 deg., luminous flux after 1 sec. = 25%, max. socket temp. = 180 deg C, any errors are mine. For more info, look in Don Klipstein's Automotive HID Lamp File. Substitution of Metal Halide Lamps? The following was prompted by a request for info on replacing an (expensive) 250 watt metal halide lamp in a video projector with something else. I would not substitute this lamp, for many reasons below: The metal halide lamp requires a ballast. The ballast should only run a 250 watt metal halide lamp of the same arc voltage. You will have to measure the arc voltage yourself after the lamp warms up, and do this without exposing yourself to the nasty UV that some of these things emit but which does not pass through glass. Arc voltages of many specialized metal halide lamps are not widely published and may or may not be available from the lamp manufacturer. WARNING: The strike voltage on these may be several kV which will probably obliterate your multimeter should the arc drop out and attempt to restart while you are measuring it! Either the operating or strike voltage may obliterate you should you come in contact with live terminals! (Special metal halides probably usually only need a couple to a few kV. Xenon metal halide automotive lamps need 6 to 12 kV to strike and 15 to 20 kV for hot restrike. The worst are short arc xenon that may use up to 30 kV or more.) Most metal halide lamps are AC types and some are DC and you can only use AC lamps on AC output ballasts and DC lamps on DC output ballasts. Different metal halide lamps may have different requirements for starting voltage also. If you match arc voltage, AC/DC type, and the ballast will start the lamp, you might be in business but good chance not. Many projector lamps have specific cooling requirements and some have specific burning position requirements. Metal halide lamps may prematurely fail (possibly violently!) if they overheat, in addition to being off-color. If overcooled, they are more like mercury lamps and will be off-color and have reduced light output. In addition, some metal halide lamps have a halogen cycle in them to keep the inner surface of the bulb clean, and that may not work if the lamp is overcooled and not enough of the chemicals in the bulb get vaporized. This could also even make the lamp fail. If you get the alternate lamp to operate satisfactorily, the arc may be in a different location from that of the original lamp. The arc may be of a different shape or size than that of the original lamp. This can affect your projection. Your projection may not get much light or may have illumination of only part of the picture. The arc may have a different color or spectrum, which can affect the color rendering of what's being projected. Metal halide arcs are often not of uniform color, and if the alternate lamp has a less color-uniform arc than the original lamp then your pictures may have strange color tints in them. As for using a halogen instead of metal halide? You will get less light, as well as problems from the filament having a different shape or size than the original metal halide arc does. Most likely, the filament is larger or longer than the arc and this will reduce the percentage of the light being utilized. Should you try a halogen lamp hack, you will almost certainly have to bypass the metal halide ballast. And halogen lamps emit more infrared than metal halide lamps of the same wattage - you might overheat the source of your image (e.g., LCD panel or transparency). I would not recommend substituting a projector lamp for all of these reasons. This should only be tried at your own risk and only by those that are very familiar with all of the characteristics of the lamps in question - including being familiar with burning position requirements, cooling requirements, shape and size of the light-emitting region, etc. Projector lamps in general, and especially specialized HID lamps, should be used only in equipment made specifically to use the particular lamps in question, or by those who know about these things well enough to make their own ballasts and know the other messy things about these lamps. And you may not save much by using a different lamp - specialized metal halide lamps are all expensive. And for anyone shopping for any sort of projector - look into price, availability, and life expectancy of lamps! ---------------------------------------------------------------------------- Low Pressure Sodium Lamps Low pressure sodium lamps most efficient luminous efficacies as high as 180 lumens per watt. consists of tube made of special sodium-resistant glass containing sodium and a neon-argon gas mixture. tube rather large and must reach temperature around 300C tube bent into tight U-shape and enclosed in an evacuated outer bulb in order to conserve heat. additional heat conservation measure, inner surface of outer bulb is coated with material that reflects infrared but passes visible light. material has traditionally been tin oxide or indium oxide. electrodes are coiled tungsten wire coated with thermionically emissive material, resemble electrodes of fluorescent lamps. Unlike most fluorescent lamps, low pressure sodium lamps have only one electrical connection to each electrode and the electrodes cannot be preheated. gas mixture is "Penning" mixture, consisting mainly of neon with small amount of argon Depending on who you listen to, this mixture is .5 to 2 percent argon, 98 to 99.5 percent neon. More argon-rich mixtures around 98-2 may be favored today since hot glass has some ability to absorb argon from a low pressure electric discharge. Ideally mixture should be only a few tenths of a percent argon, in order to ionize most easily and do so much more easily than pure neon or pure argon. significant surplus of sodium i is contained in glass arc tube since glass may absorb or react with some ofthe sodium. sodium vapor pressure controlled by temp of coolest parts of the arc tube. When arc tube reaches a proper temperature, further heating is reduced by the lamp's efficiency at producing light instead of heat. arc tube has dimples in it, which are normally slightly cooler than the rest of the arc tube. causes sodium metal to collect in the dimples instead of covering a larger portion of the arc tube and blocking light. low pressure sodium lamp 5 to 10 minutes to warm up. light of low pressure sodium consists almost entirely of orange-yellow 589.0 and 589.6 nM sodium lines. light is monochromatic orange-yellow. -- end V1.34 -- ------------------------------------------------------------------- 1. REFERENCES!! I highly recommend the book by W. Elenbaas, "The High Pressure Mercury Vapor Discharge", published in 1951 by North Holland Publishing Co., Amsterdam. This book has lots of basic and advanced theory on high pressure mercury lamps, some of which is applicable to other types of HID lamps. After finding this book, you may want to look into others with similar call numbers. Using the Library of Congress system, look into everything with numbers around TK4000. 2. What are low and high pressure lamps? In a high pressure lamp, the average kinetic energy of free electrons (also known as electron temperature) is only slightly higher than the temperature of the gas in the discharge. Both temperatures are similar, and one can refer to a general temperature of the discharge. The electron temperature is higher in order for the electrons to have the net effect of transferring energy to the gas. It is quite fair to think of the gas or vapor as a thermal radiator, which is usually spectrally selective and radiating mainly in specific spectral lines. Typically, the discharge diameter is over 50 times the mean free path of an electron. There is generally no non-thermal, non-optical, non-mechanical interaction between the discharge and any container it is in, except at the ends of the discharge. In order to efficiently produce light, the power input must be much greater than the heat conduction from the discharge, which is usually near or over 10 watts per centimeter of discharge length. Therefore, power input to a high pressure lamp is usually near or over 20 watts per centimeter of discharge length. The above can all be satisfied even if the pressure is less than 1 atmosphere. It can even be satisfied in a nearly practical lamp with a pressure of .1 atmosphere. High pressure lamps are often referred to as High Intensity Discharge Lamps, or HID lamps. In a low pressure lamp, the electron and gas temperatures are very different, and the pressure is generally below .05 atmosphere. Power input is generally near or less than 1 watt per centimeter. 2a. What's in a low pressure mercury or sodium lamp? In a low pressure lamp with mercury or sodium vapor as an active ingredient, the metal vapor is mixed with an inert gas, often neon or argon. The metal vapor's pressure is usually well under 1/1000 atmosphere, or a fraction of a mm. of Hg. The mixture is generally 1 percent or even as little as .1 percent metal vapor, 99 to 99.9 percent inert gas. The desired spectral output generally results from atomic transitions that terminate in the atom's "ground" or unexcited state. This means that most of the metal vapor atoms, since they are not excited, can easily absorb this radiation. Therefore, you don't want too much metal vapor. The inert gas largely determines electrical characteristics, mainly by controlling the mean path traveled by electrons between collisions. The gas also reduces collisions of electrons, ions, and excited metal vapor atoms into the lamp's walls. 2B. How do lamps with 1 percent or less metal vapor produce only or mainly metal spectral output? The excited states of the metal vapor atoms are mainly, usually entirely at lower energy levels than those of the inert gas atoms. Free electrons in the lamp with enough kinetic energy to excite anything generally only have enough to excite the metal vapor atoms. 3. Negative resistance and why you need a ballast to limit current In a high-pressure lamp, if current increases, the arc gets hotter. This tremendously increases the concentration of ions and free electrons, making the arc that much more conductive. The conductivity of the arc increases enough that the voltage across the arc usually stays about the same or even decreases if the current is increased. In a low-pressure lamp, a variation of this causes the same thing. If you double the current, you usually roughly double the concentration of excited gas atoms and free electrons. The concentration of ions must match that of free electrons but each excited atom is bombarded twice as much by free electrons (remember, there are twice as many electrons around for an excited atom to see). The average kinetic energy of the free electrons must decrease so that ion concentration is also only roughly doubled. To get slower free electrons, the electric field in the discharge (and voltage across the discharge) must decrease. In either case, it is not a good idea to connect the lamp directly to a voltage source. Once the lamp starts conducting, increasing current will increase the lamp's conductivity, allowing more current to flow. This process does not level off until one of the following happens: 1. A large fraction of easily ionizable atoms are ionized, 2. The concentration of ions/free electrons is so high that more of these somehow impairs mobility of free electrons, 3. The power supply's or wiring's limitations limit the current. At this point, the current is usually around or over 100 amps or so, and will likely blow fuses/pop breakers, and is certainly not good for the lamp. The term "negative resistance" refers to a decrease in voltage across the lamp resulting from an increase in current through the lamp. 4. Why the light from many discharge lamps makes red things look dull Mercury lamps, most metal halide lamps, most sodium lamps, and "cool white", "white", and "warm white" fluorescent lamps have a shortage of red and green light in their spectral output. These lamps also have a surplus of yellow and/or orange-yellow. Since red plus green looks yellow, taking away red and green and adding yellow do not affect how the lamp's color looks. Nearly all yellow objects reflect red, orange, yellow, and green. Increasing yellow output and decreasing red and green does not change how yellow objects look. However, red objects generally reflect mostly just red light. With the shortage of red light, these look darker. If they are not pure red in color, they will not only look darker but also less red in color. Unphosphored (clear bulb) high pressure mercury lamps are especially bad at this, since they make very nearly no red light at all. This is not a problem with most compact fluorescent lamps, most 1-inch diameter 4-foot lamps, and other fluorescent lamps that have "rare-earth" phosphors. These phosphors, unlike those in older formula fluorescent lamps, produce a strong, narrow orangish red spectral band and a strong, somewhat narrow, slightly yellowish green one, with little in between. Under these lamps, reds usually look near normal, or slightly orangish, or slightly excessively bright. Greens often also look slightly brighter under these lamps than under old formula "cool white" and "warm white" fluorescent lamps. 5. Why photos taken under discharge lamps often look blue-green The problem here is the fact that film and human eyes have different spectral response. Human eyes are quite sensitive to the short wave end of the red range of the visible spectrum, but not to the long wave end. Most color film responds about the same to shorter and longer red wavelengths. Most of the red light from fluorescent lamps, metal halide lamps, sodium lamps, and phosphored mercury lamps is of shorter red wavelengths. These lamps do not emit much of the longer red wavelengths. This maximizes red sensation by the eye for a given amount of actual light. Producing less-visible longer red wavelengths detracts from maximizing luminous efficacy of the lamp, so this is minimized. Therefore, lamps make a surplus of red wavelengths to which the eye is more sensitive than film is, and a shortage of the red wavelengths to which film is more sensitive than human eyes. This results in the film seeing red less than human eyes do, and this makes photos look blue-greenish. 6. Arc and glow discharges explained! Electrons normally don't just move or flow from a conductor into a gas. Something has to make this happen. Explained below are ways for this to happen. In a glow discharge, positive ions bombarding the cathode dislodge electrons from the cathode material. There is a substantial electric field near the cathode that accelerates ions toward the cathode to make this happen. The whole process tends to complicate itself, resulting in a double layer of glow around the cathode, thin dark spaces underneath and between these layers, and a more substantial dark space between all of this and either the anode or the main body of the discharge, whichever comes first. In neon glow lamps, the anode is so nearby that no main discharge body occurs. "Neon" signs are longer, so a main discharge body occurs. Since these operate on AC, each end has a significant dark space only half the time, so these regions are a bit dim rather than dark. There is generally a natural current density in the cathode process, generally around a milliamp to .1 amp per square centimeter, depending on the gases involved, the pressure thereof, and the cathode material. A glow discharge at this intensity is a "normal glow". Decreasing the current causes the cathode's glowing layers to cover only part of the cathode. In this case, the glow often moves around, causing a flickering effect. If the current is more than enough to cause the cathode to be covered with glow, (or if the glowing layers are forced into a thinner layer of space than they normally use), abnormal glow results. The voltage drop of the cathode process (this voltage is known as the "cathode fall") will be higher than normal. This causes ions to bombard the cathode harder than usual. This increases "sputtering", or dislodging of cathode material atoms. Sputtering effectively "evaporates" cathode material and often causes darkening of the lamp's inner surface. Sputtering occurs more easily at higher cathode temperatures. It is generally recommended to neither have significantly "abnormal" glow nor significant temperature rise in the cathode, and especially not both of these combined. The cathode fall of normal glow is usually 50 to 90 volts for neon, argon, krypton, xenon, or mixtures including significant amounts of any of these gases. Some metal vapors may have somewhat lower cathode falls. Nitrogen and some other gases have high cathode falls usually near or even well over 100 volts. The cathode process in most HID lamps and fluorescent lamps is the thermionic arc. In this process, at the proper high temperature, some material in the cathode fails to keep a grip on its electrons. Therefore, electrons simply flow from the cathode to the gas. The cathode fall is usually around 10 volts, and the heat dissipated in this process keeps the cathode hot enough to let electrons flow from it to the gas. The current density at the cathode process of a thermionic arc is generally in the tens or hundreds of amps per square centimeter of active cathode surface, but can occaisionally be as low as around an amp per square centimeter if a heat source other than the arc heats the cathode. Another arc process is the cold cathode arc. In this process, ions bombard the cathode material and dislodge electrons from it. This seems similar to the glow discharge, but the effect is quite different. The current density in the cathode process is usually hundreds or thousands of amps per square centimeter. The cathode fall is usually near the ionization potential of the cathode material or the main active gas ingredient, whichever is lower (for a minimum) to twice whichever is higher (for a maximum). Substantial sputtering may occur, especially if the cathode is hot. Cold tungsten is usually reasonably tolerant of this, permitting the use of this process in xenon flashtubes. An arc is often not entirely thermionic nor cold-cathode, but one of these processes is usually dominant. If a hot-cathode lamp is underpowered, the cathode is not as able to emit electrons by the thermionic process, and significant cold-cathode arc process may occur. This can cause excessive sputtering. Starting a hot-cathode lamp also results in some of this as the cathode warms up. Overpowering a hot-cathode lamp can simply overheat the cathodes. Because of this, it is generally advised to start fluorescent and HID lamps as infrequently as practical and to neither overpower nor underpower them. This makes it difficult to dim fluorescent and HID lamps significantly without being hard on their cathodes. There are some special dimming ballasts for some fluorescent lamps. These dissipate power into the cathodes to maintain a workable thermionic process when these lamps are dimmed. It is recommended to only dim fluorescent lamps with appropriate ballasts, and to use these dimming ballasts only with the lamps they were designed to safely dim. 7. What do high-pressure sodium lamps have? One thing these lamps have is a mixture of mercury and sodium, rather than just sodium. If only sodium was in these, the voltage across the lamp would be excessively low. Making the arc tube longer to increase voltage drop would also increase the watt-per-centimeter loss (explained below in section 8). A higher sodium vapor pressure would also increase the voltage drop, but would broaden the sodium's emission band to the point that much of the spectral output is nearly infrared. This detracts from maximum most-visible light output. Also, a mercury-sodium mixture conducts heat less than pure sodium vapor. This reduces thermal conduction of energy away from the arc (The watt-per-centimeter loss). Another thing: Hot sodium is very highly chemically reactive. Some of the sodium is lost as the lamp ages, either permeating through the arc tube or chemically becoming part of it. Therefore, a surplus of sodium is included in the arc tube. The sodium vapor pressure is controlled by the temperature of the "amalgam reservoir(s)" of the arc tube, where any unevaporated mercury and sodium reside. Proper lamp operation depends on the amalgam reservoir(s) being at or near a proper temperature. 7a. Why do aging sodium lamps sometimes cycle repeatedly on and off? The sodium vapor pressure is controlled by the temperature of the amalgam reservoirs at the ends of the arc tube. As the lamp ages, the ends of the arc tube get darkened, and they absorb light. This makes them hotter. Therefore, the amalgam reservoirs get hotter. This increases the sodium vapor pressure in the arc tube, leading to different electrical characteristics. When this effect becomes excessive, the arc in the arc tube goes out. The arc tube must cool before the vapor in it is thin enough to restrike an arc. Aging sodium lamps sometimes repeatedly turn on and off as the ends of the arc tubes overheat, then cool off once the arc goes out. If a high pressure sodium lamp repeatedly turns on and off, replacing the bulb with a new one is usually all that is needed. 8. Thermal Conduction from High Pressure Arcs, the Watt per Centimeter Loss When energy is dissipated into an arc, it largely leaves the arc by three mechanisms: 1. Some is used by the cathode and anode fall mechanisms getting electrons from metal to arc and vice versa. Nearly all of the energy here ends up heating the electrodes. The anode fall is not always significant, the cathode fall usually is. 2. Thermal conduction removes energy from the main body of the arc. This ends up heating the arc's surroundings and any container or arc tube. 3. Whatever energy enters the body of the arc (not lost in electrode falls) and not thermally conducted from the arc is radiated. Of course, it is desirable to minimize (1) and (2) and to maximize (3). The electrode falls are generally a fairly constant voltage. Designing the main body of the arc to have more voltage across it (higher voltage drop) and use less current reduces the electrode losses. However, there is a limit to practical arc voltages, since higher voltages may require complicated equipment to supply them, and also higher pressure. The thermal conduction loss is a major loss in many high intensity discharge lamps, especially ones of lower wattages. This loss varies with arc temperature, gas and vapor type, and is largely linearly proportional to the length of the arc. However, this loss usually does not vary much with the arc's diameter nor with the gas pressure. Often, especially in mercury vapor lamps, the arc temperature is surprisingly constant, and this leads to a surprisingly constant thermal conduction loss from the arc, in watts per centimeter of arc length. This loss increases if the arc tube size and/or gas pressure are great enough for convection to be significant, and the nearly constant degree of this loss applies to typical general purpose HID arcs that are many times longer than they are wide. The loss is different for the nearly spherical arcs in some special HID lamps. For typical mercury vapor lamps, the thermal conduction loss is generally around 10 watts per centimeter. For high pressure sodium lamps, this loss is less constant but generally near 10 watts per centimeter. This loss can vary with the ratios of the mercury-sodium mix since sodium vapor conducts heat more than mercury vapor does. For metal halide lamps, this loss is less constant and generally greater (in watts per cm.) due to convection in the short, wide arc tubes that are filled to a very high pressure. The watt/cm. loss could be reduced by: 1. Using a shorter arc. This requires a higher pressure for the same arc voltage. Also, the parts of the arc tube within one tube radius of the electrodes are subjected to being darkened by evaporated/sputtered electrode material, so it may not pay to have an arc length shorter than a few times the arc tube diameter. Reducing the arc tube diameter would help this, but a skinnier arc tube will get hotter from the same watts of heat per centimeter. All of this combined impairs the design of economical miniaturized HID lamps. 2. Fill the arc tube with a less thermally conductive material. Such materials have larger and/or heavier molecules. Heavier molecules move more slowly, larger size ones don't go as far between collisions. This favors use of mercury and xenon as HID lamp ingredients. Low-heat-conductivity gases and vapors should be gaseous at reasonable arc tube temperatures, chemically stable or inert at all temperatures from below freezing to the arc temperature, and not have major infrared or ultraviolet emission lines that detract from efficiently radiating visible light. This largely disqualifies polyatomic substances and the vapors of heavier alkali metals. For more information on this, look in the Elenbaas book mentioned above. 8a. Why is the temperature of a mercury arc so constant? The amount of energy radiated from a "blackbody" (the ideal thermal radiator) is proportional to the fourth power of the radiator's temperature. Or, the temperature is proportional to the fourth root of the amount of power being dissipated into the radiator. Now, for two properties of high pressure mercury vapor that favor a more extreme radiation-vs.-temperature relationship. 1. Mercury has major ultraviolet lines at wavelengths shorter than those most favored by typical mercury arc temperatures. Increasing the temperature shifts the spectral output towards shorter wavelengths, causing radiation at these wavelengths to increase by more than the 4th power of the temperature. 2. Except in the shortest two major ultraviolet lines, the emissivity of mercury vapor in its spectral lines increases with temperature. This causes the mercury to radiate almost as well as a blackbody at its main emission wavelengths if the temperature is high enough, and not radiate nearly as well as a blackbody at lower temperatures. The result: radiation varying more dramatically than temperature to the 4th power. Why emissivity in these spectral lines varying with temperature? Because the lower of the two electron orbits (energy levels) used to radiate these lines are elevated orbits, not the "ground state" (unexcited state). The mercury atom must be excited just to elevate an electron into the lower level of transitions responsible for all major spectral lines except two short-wave ultraviolet ones. This is also why mercury vapor tends to have no absorption lines except the two shortwave UV ones. With radiation increasing very dramatically with a slight increase in arc temperature, and decreasing dramatically with a slight decrease in arc temperature, it is easy to see why mercury arcs have a nearly constant temperature in most cases. This temperature is around 5500-5900 Kelvin. Many other substances do the same thing, but typically don't regulate the arc temperature to the degree that mercury vapor does. For example, sodium's main yellow emission line is at a wavelength slightly shorter than most favored by a typical sodium arc temperature, and high pressure sodium lamps also have significant spectral lines resulting from transitions between elevated electron orbits. High pressure sodium arcs are not as constant in temperature as mercury arcs, with arc center temperatures generally in the low to mid 4,000's degrees Kelvin. 9. Why lamp voltage cannot exceed approx. 3/4 of line/open-circuit voltage Here's why: (Example using a simple choke or inductor or "reactor" ballast) Suppose you have the lamp and the choke in series, powered by a variable current source, as opposed to a variable voltage source. Suppose you had optimum cathode heating regardless of current through the lamp. Due to the "negative resistance" characteristic most gas discharges have, the voltage across the tube will increase as current is decreased. In fact, there will be a point at which the combined tube-ballast voltage is minimized. This has some voltage across the choke ballast, meaning the voltage across the lamp is less than the line voltage. The minimum line voltage to work at all is typically approx. 1.2 to 1.25 times the lamp voltage. For reasonably good, stable and reliable operation, the voltage across the lamp should generally not exceed approx. 2/3 of the line voltage. With a "high-leakage-reactance transformer" ballast, the lamp voltage needs to be correspondingly less than the "open circuit" (no load) output voltage of the transformer. 10. What's with those aquarium metal halide lamps of extreme color temperature? Every so often, someone gets the idea that the arc temperature in a metal halide lamp is about the same as the color temperature. That is not true. The arc temperature is almost always in the 4200 to 5400 Kelvin range. The color temperature merely indicates the temperature that a "blackbody" (ideal thermal radiator) must be to glow with the same or closest-possible color. The color of a metal halide lamp depends on what metals are used in the metal halides (usually iodides) and how much halide vaporizes. Lower color temperatures in the 3000 to 3500 Kelvin range indicate orange-yellowish shades of white, and the vapor in these lamps is rich in sodium but also has smaller traces of scandium and sometimes thallium. Most metal halide lamps contain sodium and scandium halides and have a color temperature near 4100 Kelvin (basically plain white). Some have less sodium and more scandium, and sometimes also other more blue-glowing metals like indium, and therefore have a more blue color. I have seen some metal halide lamps that seemed to have more indium than any other metal in halide form, and these were more blue in color. I have heard of metal halide lamps with color temperatures as high as 20,000 Kelvin - and this is not hard to do even with an arc temperature well below 5500 Kelvin. Indium-rich metal halide lamps are sometimes used to illuminate aquariums that have live coral, since coral needs deep-blue wavelengths for proper health. 11. Why do some fluorescent lamp starters and neon lamps need light to start? A few people get annoyed at fluorescent lamps that refuse to start unless some light hits the fixture. Why should there be a light that refuses to turn on when it is dark? Here is the explanation. These fluorescent fixtures have starters. The starter is usually of the "glow switch" type. The glow switch starter is a glow lamp with a bimetal strip for one electrode. The bimetal strip changes shape as it heats up, and contacts the other electrode and temporarily becomes a short circuit. For more information on fluorescent lamp circuits, go to the Fluorescent Lamp General Info Page. But why the light sensitivity? The glow lamp in the starter may be hard to ionize at normal line voltage. Sometimes light hitting the electrodes of the glow lamp can help via the photoelectric effect. Light hitting the electrodes can dislodge or at least loosen a few electrons of the electrode material's atoms. Some starters have holes in them, which let stray light in to help. Some starters have been made with easier-ionizing gas in them, but have been prone to ionizing too easily. They ionized instead of the fluorescent tube at times when the tube should have struck. Other starters have had radioactive material in them to assist starting, but many people do not like radioactive things around them. Some neon lamps do this also, normally when they have aged past their expected life. This is usually a characteristic of "high intensity" neon lamps such as NE-2H, which have a reddish orange color and are filled with pure neon. The electrodes are coated with material favorable to a glow discharge, but the electrodes wear out and either higher voltage or the photoelectric effect is needed to make them start. These lamps often flicker when there is light and stay out when it is dark. Neon lamps with a neon-argon mixture start more easily, but are dimmer. They have a non-reddish orange color. They usually work reliably until they are too dark from sputtered electrode material to be useful. If you replace a neon lamp, be sure that the dropping resistor for an NE-2H is at least 33K ohms for use with 120 volts AC. It is common to use 22K for more light, but this compromises the life of the NE-2H. If you replace an NE-2H with an NE-2 (easier starting), be sure to use a much higher dropping resistor, at least 150K ohms and preferably at least 180K for use with 120 volts AC. Light output will be low. ------------------------------------------------------------------------ Back up to Don's Main Lighting Page. Back up to Don's Home Page. ------------------------------------------------------------------------ Written by Don Klipstein. Please read my Disclaimers. Please read my Copyright info. DC-Output, Constant Wattage 12 Volt Mercury Ballast! Please read this article in its entirety before constructing this. CAUTION - The following material gets quite technical at times, the device below makes high voltages that can kill you, and if things go wrong it is easy to make lots of smoke, custom and/or homebrew ferrite core inductors are necessary, this circuit can be abusive to mercury lamps, mercury lamps should be in suitable enclosed fixtures in case they explode. I recommend this as a project only for those with prior electronic project and electronic repair experience. Corrections, additions, and questions to (don@misty.com). DO NOT use this with metal halide or sodium lamps, since these lamps do not like DC and metal halide lamps are less tolerant of constant-wattage warmup than mercury lamps. Below is a schematic for a DC output, nearly constant wattage circuit to power mercury vapor lamps from 12 to 14 volts DC. The overvoltage detection/handling circuit is shown separately below the main portion of this schematic for clarity, but must be included. See the component descriptions following the schematics for values and descriptions. See other instructions following the component descriptions. It is important to test for proper operation and proper power output. This electronic ballast will give a mercury vapor lamp nearly constant wattage despite variations in the voltage across the lamp. This will give the lamp excessive current during warmup, when the voltage across the lamp is less. An advantage of this is accelerated warmup of the lamp. A disadvantage is overheating of the electrodes, especially the positive electrode. Expect some significant discoloration around the positive electrode, which will partially evaporate after several minutes to an hour of use fully warmed up. Some permanent discoloration will remain. I have found this discoloration quite severe with the Philips 40/50 watt mercury lamp, but quite tolerable with 100 and 175 watt lamps. Please beware that after the positive electrode has been abused a few times with constant wattage warmup, it is likely to never work well in the future as a negative electrode. ------------------------------------------------------------------------ Fluorescent Fixture Wiring Diagrams Wiring for Preheat Fluorescent Fixtures diagram for a typical preheat lamp - one that uses a starter or starting switch. Power Switch +-----------+ Line 1 (H) o------/ ---------| Ballast |-----------+ +-----------+ | | .--------------------------. | Line 2 (N) o---------|- Fluorescent -|----+ | ) Tube ( | +---|- (bipin) -|----+ | '--------------------------' | | | | +-------------+ | | | Starter | | +----------| or starting |----------+ | switch | +-------------+ some preheat ballasts use. type was found on a F13-T5 lamp fixture. types used for 30 and 40 watt preheat lamps.3-lead preheat ballast volt-boosting "high leakage reactance autotrans" if voltage across tube is much over approx. 60 percent of line voltage. Power Switch +-------------+ Line 1 (H) o------/ --------|A Ballast | +----------|B C|----------+ | +-------------+ | | | | .--------------------------. | Line 2 (N) o-----+---|- Fluorescent -|----+ | ) Tube ( | +---|- (bipin) -|----+ | '--------------------------' | | | | +-------------+ | | | Starter | | +----------| or starting |----------+ | switch | +-------------+ Fluorescent Starter Operation Starters may be either automatic or manual: * Automatic - The common type are called a 'glow tube starter' (or just starter) and contains a small gas (neon, etc.) filled tube and an optional RFI suppression capacitor in a cylindrical aluminum can with a 2 pin base. While all starters are physically interchangeable, the wattage rating of the starter should be matched to the wattage rating of the fluorescent tubes for reliable operation and long life. The glow tube incorporates a switch which is normally open. When power is applied a glow discharge takes place which heats a bimetal contact. A second or so later, the contacts close providing current to the fluorescent filaments. Since the glow is xtinguished, there is no longer any heating of the bimetal and the contacts open. The inductive kick generated at the instant of opening triggers the main discharge in the fluorescent tube. If the contacts open at a bad time - current near zero, there isn't enough inductive kick and the process repeats. Higher-tech replacements called 'pulse starters' may be available for the simple glow tube type starter. These devices are pin compatible devices and contain a bit of electronics that detect the appropriate time to interrupt the filament circuit to generate the optimal inductive kick from the ballast. So, starting should be more reliable with few/no blink cycles even with hard-to-start lamps. They will also leave used-up tubes off, without letting them blink annoyingly. * Where a manual starting switch is used instead of an automatic starter, there will be three switch positions - OFF, ON, START: o OFF: Both switches are open. o ON: Power switch is closed. o START (momentary): Power switch remains closed and starting switch is closed. When released from the start position, the breaking of the filament circuit results in an inductive kick as with the automatic starter which initiates the gas discharge. Wiring for Rapid Start and Trigger Start Fixtures Rapid start and trigger start fixtures do not have a separate starter or starting switch but use auxiliary windings on the ballast for this function. The rapid start is now most common though you may find some labeled trigger start as well. Trigger start ballasts seem to be used for 1 or 2 small (12-20 W) tubes. Basic operation is very similar to that of rapid start ballasts and the wiring is identical. "Trigger start" seems to refer to "rapid starting" of tubes that were designed for preheat starting. The ballast includes separate windings for the filaments and a high voltage starting winding that is on a branch magnetic circuit that is loosely coupled to the main core and thus limits the current once the arc is struck. A reflector grounded to the ballast (and power wiring) is often required for starting. The capacitance of the reflector aids in initial ionization of the gases. Lack of this connection may result in erratic starting or the need to touch or run your hand along the tube to start. A complete wiring diagram is usually provided on the ballast's case. Power is often enabled via a socket operated safety interlock (x-x) to minimize shock hazard. However, I have seen normal (straight) fixtures which lack this type of socket even where ballast labeling requires it. Circline fixtures do not need an interlock since the connectors are fully enclosed - it is not likely that there could be accidental contact with a pin while changing bulbs. Wiring Diagram for Single Tube Rapid or Trigger Start Ballast Below is the wiring diagram for a single lamp rapid or trigger start ballast. The color coding is fairly standard. The same ballast could be used for an F20-T12, F15-T12, F15-T8, or F14-T12 lamp. A similar ballast for a Circline fixture could be used with an FC16-T10 or lamp FC12-T10 (no interlock). Power Switch +---------------------+ Line 1 (H) o----/ --------|Black Rapid/Trigger | +----------|White Start Red|----+ | +-------|Blue Ballast Red|-+ | | | +-----------+---------+ | | | | | | | | | Grounded | Reflector | | | | ----------+---------- | | | | .-----------------------. | | | +----|- Fluorescent -|--+ | +------x| ) Tube ( | | Line 2 (N) o----------x|-(bipin or circline) -|-----+ '-----------------------' Wiring Diagram for Two Tube Rapid Start Ballast The following wiring diagram is for one pair (from a 4 tube fixture) of a typical rapid start 48 inch fixture. These ballasts specify the bulb type to be F40-T12 RS. There is no safety interlock on this fixture. (A similar scheme could also be used on a dual tube Circline fixture though slightly different ratings may be needed for each tube since they would be of different sizes.) Power Switch +--------------------+ Line 1 (H) o--/ ----|Blac Dual Tube Red|-----------+ Line 2 (N) o--------|White Rapid Red|--------+ | +-----|Yellow Start Blue|-----+ | | | +--|Yellow Ballast Blue|--+ | | | | | +-----------+--------+ | | | | | | | | | | | | | Grounded | Reflector | | | | | | --------+-------- | | | | | | .------------------. | | | | | +--|- Fluorescent -|----+ | | | | | | ) Tube 1 ( | | | | +-----|- bipin -|-------+ | | | | '------------------' | | | | .------------------. | | | +--|- Fluorescent -|----------+ | | | ) Tube 2 ( | | +-----|- bipin -|-------------+ '------------------' Schematic of Typical Rapid/Trigger Start Single Lamp Ballast This ballast is marked "Trigger Start Ballast for ONE F20WT12, F15WT12, F15WT8, or F14WT12 Preheat Start Lamp. Mount tube within 1/2" of grounded metal reflector". Voltages were measured with no bulb installed with safety interlock bypassed. Internal wiring has been inferred from resistance and voltage measurements. The lossy autotransformer boosts line voltage to the value needed for reliable starting with the filaments heated. It is assumed that part of the magnetic circuit is loosely coupled so that putting the lamp between Red/Red and Blue/White results in safe current limited operation once the arc has struck. A complete fixture wiring diagram like those shown in the section: Wiring for Rapid Start and Trigger Start Fixtures will probably be provided on the label. Numbers in () are measured DC resistances. Red o--------------------------+ 8.5 V Filament 1 (5) )|| Red o----------------------+---+ || 82.5 V | || + || Stepup winding/choke is )||==|| loosely coupled to main (37) )|| || magnetic circuit )||==|| + || | || +--> Black (H) o----------------------+---+ || | Primary of starting )|| 106.5 V (31) )|| 115 V autotransformer )|| Blue o--------------------------+ || | 8.5 V Filament 2 (3) )|| +--> White (N) o-----------o/o------------+ | Interlock | Green (G) o-----------------------------+ Schematic for Rapid Start Ballast with Isolated Secondary As noted, rapid start fixtures do not have a separate starter or starting switch but use auxiliary windings on the ballast for this function. Here is the schematic for a typical 1-tube rapid start fixture including the internal wiring of the ballast. This ballast includes separate windings for the filaments and a high voltage winding that is on a branch magnetic circuit that is loosely coupled and thus limits the current once the arc is struck. It is not known if this design is common. The isolated secondary and separate high voltage winding would make it more expensive to manufacture. A complete fixture wiring diagram like those shown in the section: Wiring for Rapid Start and Trigger Start Fixtures will probably be provided on the label. +-------+ Power Switch ||======||( | Line 1 (H) o---/ ----+ || ||( +----+---------o to both pins )|| ||( ( filament winding on one end )|| ||( +--------------o )|| ||( HV winding Grounded reflector )|| || +=----^^^^^^^-------------------------+ )|| ||( _|_ )|| ||( +--------------o - )|| ||( ( filament winding to both pins Line 2 (N) o---------+ || ||( +----+---------o on other end ||======||( | +-------+ Loose magnetic coupling in the ballast core results in leakage inductance for current limiting. Schematic of Rapid Start Dual Lamp Ballast This ballast is marked "Rapid Start Ballast for TWO F40WT12 Lamps. Mount tubes within 1/2" of grounded metal reflector". This circuit was derived from the measurements listed in the section: Measurements of a Dual Tube Rapid Start Ballast. The autotransformer boosts line voltage to the value needed for reliable starting with the filaments heated. The series capacitor of approximately 4 uF is used instead of leakage inductance to limit current to the tubes. Leakage inductance from loose magnetic coupling is used to smooth the waveform of current flowing through the tubes. The .03 uF capacitor provides a return path during starting to the yellow filament winding but is not really used during normal operation. Numbers in () are approximate measured DC resistances. Red 1 o--------------------------+ 8.5 V (.5) )|| Tube 1 Filament 1 Red 2 o----------------------+---+ || _|_ || 4 uF --- || | || +---+ || )|| )|| )|| HV winding )|| )|| +---------+---+ || | _|_ || | .03 uF --- || | | || Yellow o----------------------+---+ || 8.5 V | (.5) )|| Tubes 1 and 2 filament 2 Yellow o--------------------------+ || | || | || Blue 1 o------------+-------------+ || 8.5 V (.5) )|| Tube 2 filament 1 Blue 2 o--+-----------------------+ || | || +--> Black (H) o--+-----------------------+ || | )|| Primary of 115 V (13) )|| autotransformer | )|| +--> White (N) o------------o/o-----------+ || Interlock || | Green (G) o-----------------------------+ Measurements of Dual Tube Rapid Start Ballasts One is a Universal, the other is a Valmont. (Measurements made with Radio Shack multimeter) Resistance: Measurement Universal Valmont ------------------------ ----------- ----------- White-Black 13 13 Between blues .5 .55 Between reds .5 .55 Between yellows .5 .6 Black to closer blue <.1 <.1 Blue-red open open Blue-yellow open 5 M Red-yellow open 20 M Capacitance: Blue-red ~4 uF ~3.5 uF Blue-yellow ~.03 uF Red-yellow ~.03 uF Primary current, (not true RMS), various secondary load conditions: Secondary open .32 A .35 A 60W 120V incandescent bulb.75 A .63 A Short .48 A .53 A Heater voltage: not measured approx. 8 V, unsteady surprisingly independent of secondary load Open circuit output voltage voltage (from one red wire to one blue one, highest reading of four combinations): Red-Blue 270 V 275 V Fluorescent Lamps in Series? This is not possible where line voltage is 105 to 125 VAC because this is not sufficient to sustain the discharge where two lamps are in series. Special dual lamp ballasts are required. However, where the line voltage is 220 VAC, it is possible: (From: andrew@cucumber.demon.co.uk (Andrew Gabriel) Here in UK (and probably all 220 to 250V areas), this is common: ======= L o---+-----^^^^^^^-------+ +-----+ | Ballast | | | | (Inductor) +|-|+ | | | - | | | | | +-+ | Tube 1 | | |S| Glow Starter | | | +-+ | | - | | | +|-|+ | | | | | _|_ Power Factor | +-----+ ___ Correction | | Capacitor | +-----+ | | | | | +|-|+ | | | - | | | | | +-+ | Tube 2 | | |S| Glow Starter | | | +-+ | | - | | | +|-|+ | | | | | N o---+-------------------+ +-----+ Fluorescent Lamps in Parallel? Like most gas discharge tubes, fluorescent lamps are negative resistance devices. Therefore, it isn't possible to put more than one lamp in parallel and get them both to light - additional components are needed. The following applies mostly to magnetic ballasted fixtures. Where electronic ballasts are used, all sorts of games can be played to implement wierd configurations! Multiple lamp fixtures in countries with 110 VAC power usually have special ballasts with separate windings for this purpose. Where 220 to 240 VAC is available, it may be possible to put multiple lamps in series with individual starters. See the section: Fluorescent Lamps in Series?. However, there is at least one application where putting two lamps is parallel makes sense: light fixtures in hard-to-reach or safety-critical areas where redundancy is desirable. With only minor modifications at most, a conventional single lamp ballast can be connected to a pair of lamps in such a way that only one will light at any given time. (Which one actually starts could be random without additional circuitry, however.) If either lamp burns out or is removed, the other will take over. The ballast must provide enough power to the filaments for starting but once started, the lamp that is on will operate normally and there should be no degradation in performance or expected lamp life (except to the extent that the unlit lamp's filaments might be kept hot). The following is just a suggestion - I have not confirmed if or with which model ballasts these schemes will work! For rapid start ballasts, this could be as simple as wiring all connections to the lamps in parallel - if the ballast has enough current available to power both sets of filaments for starting. For trigger start ballasts, the filament power is not an issue so it should be even easier: Power Switch +---------------------------+ Line 1 (H) o----/ -------|Black Rapid/Trigger | +-----|White Start Red|------+ | +--|Blue Ballast Red|---+ | | | +--------------+------------+ | | | | | | | | | +---------------+ | | | | Grounded | Reflector | | | | | ----------+---------- | | | | | .-------------------------. | | | | +--|- Fluorescent -|--|--+ | | | | ) Tube ( | | | | +--|--|- (bipin or circline) -|--|--|--+ | | '-------------------------' | | | | | +---------------+ | | | | Grounded | Reflector | | | | ----------+---------- | | | | .-------------------------. | | | +--|- Fluorescent -|-----+ | | | ) Tube ( | | Line 2 (N) o-----+-----|- (bipin or circline) -|--------+ '------------------------' Note: The interlock normally present on most rapid/trigger start fixtures have been removed to permit one lamp to operate if other is removed. For preheat ballasts, wiring the filaments in parallel would probably result in insufficient current to either lamp for it to start reliably. If the filaments were wired in series, one lamp would probably start, but if the filament of one lamp burned out or the lamp was removed, the fixture would cease to function kind of defeating the purpose of these gyrations! Wiring Fluorescent Lamps to Remote Ballasts For reasonable distances, this should work reliably and be afe provided that: 1. This is only attempted with iron ballasts. The fire safety and reliability of electronic ballasts that are not in close proximity to the lamps is unknown. The ballast may fail catastrophically either immediately or a short time later as the circuit may depend on a low impedance (physically short) path for stability. In addition, there will almost certainly be substantial Radio Frequency Interference (RFI) created by the high frequency currents in the long wires. The FCC police (or your neighbors) will come and get you! This may be a problem with iron ballasts as well - but probably of less severity. 2. Wire of adequate rating is used. The starting voltage may exceed 1 kV. Make sure the insulation is rated for at least twice this voltage. Use 18 AWG (or heavier) gauge wire. 3. There is no possibility of human contact either when operating or if any connectors should accidentally come loose - dangerous line voltage and high starting voltage will be present with tubes disconnected. Note: one application that comes up for this type of remote setup is for aquarium lighting. My recommendation would be to think twice about any homebrew wiring around water. A GFCI may not help in terms of shock hazard and/or may nuisance trip due to inductive nature of the ballast (both depend at least in part on ballast design). Wiring diagram of Low Power 220 VAC Fluorescent Lamp (From: Manuel Kasper (mk@mediaklemm.com).) The circuit in Low Power 220 VAC Fluorescent Lamp is from an AC line powered 'light stick'. So there's no fancy inverter circuit inside, but a simple ballast without any nasty coils - just capacitors, resistors, and diodes. A few modifications would probably be necessary to make it operate from 110 VAC. It runs the tube brighter than a similar lamp power from a 12 V inverter. (See the section: "Automotive Light Stick Inverter" in the document: Various Schematics and Diagrams. FWIW, the brand is "Brennenstuhl". It was damn hard to open up because everything was made out of thick plastic with no screws (no wonder; it cost $6) - but thanks to a huge saw I managed to get at the guts without destroying the tube or the circuit. ------------------------------------------------------------------------ *Back to Sam's F-Lamp FAQ Table of Contents. Specialty Fluorescent Lamp Types All Sorts of Less Conventional Lamps In addition to the boring white ones (OK, well 'white' does come in various colors!), other interesting types of lamps include all sorts of real colors (red, green, blue, yellow), blacklight lamps, germicidal lamps in which there is no phosphor coating at all and a quartz tube to transmit short-wave UV light (e.g., EPROM erasers and PCB photoresist activation), sunlamps, plant lights and special purpose specific wavelength lamps such as reprography and copier lamps. The basic technology is extremely flexible! (From: Bruce Potter (s602531@aix2.uottawa.ca).) There are also High Output and Very High Output types of lamps that have a discharge current of 0.8 A and 1.5 A instead of the standard 0.3 A. HO and VHO lamps are used when high light output is desired but are being outmoded by HID lamps like metal halide. Blacklight Fluorescent Lamps (From: Don Klipstein (don@misty.com).) BL in the tube designation (e.g., F40T12BL) means "blacklight", which is a fluorescent lamp with a phosphor that emits the longest largely invisible UV wavelengths that are both efficiently and fairly cheaply possible. This phosphor seems to emit a band of UV mainly from 350 to 370 nanometers, in the UV-A range. BLB means "blacklight-blue", differs from "blacklight" only i glass tube of this lamp is darkly tinted with with a dark violet-blue color to absorb most visible light. Most UV gets through along with of dimly visible deep-violet 404.7 nanometer line of mercury. Most violetish-blue 435.8 nanometer line is absorbed, enough this wavelength gets through to dominate color of visible ligh .Longer visible light do not significantly penetrate BLB's very deep violet-blue glass, which is known as 'Wood's glass'. UV is the same as that of BL lamp, being mostly between 350 and 370 nanometers. There is a 350BL blacklight lamp, using a different phosphor that emits a band of slightly shorter UV in UV-A range. The reasoning for this lamp is that it is supposedly optimized for attracting insects. These lamps are one variety of UV lamps used in electric bug killers. There are other UV fluorescent lamps. There are at least two different UV/deep violet emitting fluorescent lamps used mainly in the graphic arts industry, emitting mainly wavelengths between 360 and 420 nanometers. Possibly one of these is also used in bug killers. I have noticed one kind of UV fluorescent lamp for bug killers with a broadish band phosphor with significant output from the 360 nanometer range (maybe also shorter) into visible wavelengths around 410 to 420 nanometers or so. There is an even shorter UV-A lamp used for suntanning purposes. I would guess the phosphor emits mainly within the 315 to 345 nanometer range. One brand of such lamps is "Uvalux". There is even a UV-B emitting fluorescent lamp. Its phosphor emits mostly at UV-B wavelengths (286 to 315 nanometers). It is used mainly for special medicinal purposes. Exposing skin to UV-B causes erythema, which is to some extent a burn reaction of the skin to a slightly destructive irritant. Use of UV-B largely limits this to outer layers of the skin (perhaps mainly the epidermis) and to parts of the body where skin is thinner. UV-A wavelengths just over 315 nanometers can also cause sunburn, but they are more penetrating and can affect the dermis. Please note that the deadliest varieties of skin cancer usually originate in the epidermis and are usually most easily caused by UV-B rays. There are clear UV-emitting lamps made of a special glass that lets through the main shortwave UV (UV-C) mercury radiation at 253.7 nanometers. These lamps are marketed as germicidal lamps, and ones in standard fluorescent lamp sizes have part numbers that start with G instead of F. These lamps will work in standard fluorescent lamp fixtures. Cold-cathode germicidal lamps are also in use; these somewhat resemble "neon" tubing. Be warned that the shortwave UV emitted by germicidal lamps is intended to be dangerous to living cells and is hazardous, especially to the conjunctiva of eyes. Signs of injury by the UV are often delayed, often first becoming apparent several minutes after exposure and peaking out a half hour to several hours afterwards. Please note that non-fluorescent (high pressure mercury vapor discharge) sunlamps generally emit more UV-B rays rather than the tanning-range UV-A rays. These lamps do have substantial UV-A output, but mainly at a small cluster of wavelengths around 365 nanometers. Tanning is most effectively accomplished by wavelengths in the 315-345 nanometer range. In addition, no UV suntanning is completely safe. Compact Fluorescent Lamps These are miniaturized fluorescent lamps that usually have premium phosphors which often come packaged with an integral ballast (either iron or electronic). They typically have a standard screw base that can be installed into nearly any table lamp or lighting fixture that accepts an incandescent lamp. Compact fluorescents are being heavily promoted as energy savings alternatives to incandescent lamps. They also have a much longer life - 6,000 to 20,000 hours compared to 750 to 1000 hours for a standard incandescent. While these basic premises are not in dispute - all is not peaches and cream: 1. They are often physically larger than the incandescent bulbs they replace and simply may not fit the lamp or fixture conveniently or at all. 2. The funny elongated or circular shape may result in a less optimal lighting pattern. 3. The light is generally cooler - less yellow - than incandescents - this may be undesirable and result in less than pleasing contrast with ordinary lamps and ceiling fixtures. Newer models have been addressing this issue. 4. Some types (usually iron ballasts) may produce an annoying 120 Hz (or 100 Hz) flicker. 5. Ordinary dimmers cannot be used with compact fluorescents. 6. Like other fluorescents, operation at cold temperatures (under around 50-60 degrees F) may result in reduced light output. Starting may also be erratic, although most compact fluorescent lamps seem to start OK at temperatures near freezing. Many types start OK near zero degrees F. Operation in an enclosed fixture often results in full light output in cool surroundings after the lamp warms up for a few minutes, as long as the initial temperature is high enough to permit a good start. However, enclosing compact fluorescents often impairs their ability to work well at higher temperatures. 7. There may be an audible buzz from the ballast. 8. They may produce Radio Frequency Interference (RFI). 9. The up-front cost is substantial (unless there is a large rebate): $10 to $20 for a compact fluorescent to replace a 60 W incandescent bulb! 10. Due to the high up-front cost, the pay-back period may approach infinity. 11. While their life may be 20,000 hours, a wayward baseball will break one of these $10 to $20 bulbs as easily as a 25 cent incandescent. Nonetheless, due to the lower energy use and cooler operation, compact fluorescents do represent a desirable alternative to incandescents. Just don't open that investment account for all your increased savings just yet! For more information, see the separate document on Compact Fluorescent Lamps. Cold Weather Fluorescent Lamps (From: Bruce Potter (s602531@aix2.uottawa.ca).) There are special lamps with heavy glass jackets and/or with krypton gas filling for cold weather/freezer applications. They work best at below room-temperatures. It really annoys me when I go to the grocery store or see outside installations with dim, flickering tubes! What a waste of electricity! ------------------------------------------------------------------------ Blackened ends are somewhat reliable means of identifying bad tubes in 34 or 40 watt rapid start fixtures. Failure of the electrodes/filaments at ends result in either a low intensity glow or flickering behavior, Premature Cathode Failure in Dimmed Fluorescent Lamps there isn't enough current flow to keep the cathodes warm a is causing the discharge to be concentrated on a small point. discharge will tend to stay on that point since it's the only warm bit, and as such is emitting electrons, making it the easiest path for current flow. voltage drop across this point higher than normal since heat generated is dissipated by rest of cathode means more power than normal being dissipated from point causing sputtering. causing the early burn-out. cool white which is a plain-old white with a color like that of of average sunlight. One bad thing about "cool white" spectrum surplus of yellow and a shortage of green and red. Warm white similar to incandescent lamps, although it slightly less yellow and more white-pink. A warm white lamp's spectrum has a surplus of yellow and violet-blue, and a shortage of red, green, and green-blue. Like cool white, warm white can distort colors in common halophosphate white is "white", which is between "cool white" and "warm white" in color. Other halophosphate whites, different shade of "warmth/coolness" include "supermarket white", "sign white", "north light", "merchandising white", e "natural". has "cool white" halophosphate phosphor with a red-glowing phosphor of a different type added in. lamps look slightly pinkish in color, sometimes purplish when compared to warmer colored light such as incandescent light. "Natural" fluorescent lamps make skin tones look pinkish, unlike usual halophosphate types which skin tones look green-yellowish. Some meat displays have "natural" fluorescent lamps to make the meat look more red. "triphosphor" fluorescent lamps. Triphosphor lamps come in various warm and cool shades, designated by "color temperature". This is temperature that an ideal incandescent radiator would be heated to in order to glow with a similar color. Color codes on fluorescent lamps may include the color temperature or 1/100 of the color temperature. Osram/Sylvania brand lamps often have D8 immediately preceding the color code. 2700 or 27 - orangish shade similar to incandescent lamps 3000 or 30 - "warm white", similar to whiter incandescent. 3500 or 35 - between warm white and cool white, similar to the whitest halogen lamps and projector lamps. 4100 or 41 - "cool white" or color of average sunlight. 5000 or 50 - an icy cold pure white like t hat of noontime tropical sunlight. 6500 or 65 - slightly bluish white or "daylight". There are still other specialty whites, including ones usual failure mode is depletion of emission mix on the filaments. they do not emit electrons, and arc can't be sustained. Unless ballast supplies high enough voltage that very high field can be set up near the electrode. Then ions bombarding electrode have a high enough energy to knock electrons out of metal even with no emission mix, or to heat the metal to the point it emits electrons. The high field is also sufficient to ionize the argon fill gas--- normally only mercury is ionized. The argon radiation is of a more purple color. That is probably what you Blackening at Ends of Fluorescent Tubes themselves don't affect operation except to slightly reduce the amount of light available since phosphor in that area is dead. However, they do represent loss of metal f rom electrodes (filaments). cause is sputtering from filaments, mostly when cold. Thus. this happens mostly when starting or with a defective rapid start ballast which doesn't heat the filament(s) or a ballast or starter that continuously cycles. When the filament is cold and is the cathode (on the negative half of the AC cycle for that end of the tube), the work function is higher and ions have a higher velocity when impacting, knocking off metal atoms in the process. This is greatly reduced once the filament is up to normal operating temperature (though even then, some sputtering is inevitable). (From: Greg Grieves (ggrieves@home.com).) Lamps with the longest lifetimes typically use the heavier noble gasses as the buffer gas, ( Xenon or Krypton instead of Argon) because the sputtering that occurs at the cathode is due to fast ion bombardment from the ionized gasses in the tube. the heavier atoms have a smaller velocity for a given kinetic energy of acceleration. its not the total energy of the ion that sputters but its the momentum at impact that knocks other atoms loose. I presume thats why Kr and Xe bulbs can run brighter, because they can crank up the power and still have about the same lifetime. Some tubes use a "hollow cathode" design in which the shape of the cathode is designed to deflect impacting ions rather than be sputtered by them. That's my understanding, anyway, theres much more to the story... (From: PBerry1234 (pberry1234@aol.com).) I recall one brand of lamp that positioned shields around the electrodes to prevent the blackening. I suppose this improved the appearance in exposed lamp applications, but don't know of any other benefits. Hot Cathode Versus Cold Cathode Operation The cathode is the negative electrode of a vacuum tube or gas filled discharge tube. Current flows by way of electrons emitted from the cathode and attracted to the positive electrode, the anode. A hot cathode is one which must be heated to operate properly - to emit sufficient electrons to be useful. Examples: TV and monitor CRTs, most vacuum tubes (or valves), vacuum fluorescent displays (like those on your VCR). This is called thermionic emission - the boiling off of electrons from the surface of the cathode. Normal fluorescent lamps are hot cathode devices - partially maintained by the discharge current itself. They all have some sort of warmup period (though it can be quite short). (From: Phil Rimmer (primmer@tunewell.com).) A cold cathode is one where operation takes place without depending on heating of the surface above ambient. There are all sorts of devices that use 'cold' cathodes - neon lamps and signs, fluorescent backlight tubes, and helium neon laser tubes. Naturally, cold cathode devices don't have much of a warmup requirement. The purpose of a cathode is to feed electrons into the negative end of the positive column (the discharge) so they can variously excite and ionise gas or vapour atoms. Electrons are released from cathodes by the action of the positive ions being accelerated towards them due to an electric field in the vicinity of the cathode. Electrons are broadly released in two ways: Thermal emission and secondary emission. * Thermal emission is the primary process used in "hot cathode" lamps which include standard fluorescent tubes. The ions are accelerated towards the cathode through a small cathode voltage (less than 10 volts) and gain just enough energy to heat a small part of the very fine wire electrode when they collide with it. They heat it until it glows dully and electrons are "boiled off", liberated by the thermal energy. This process is very efficient in producing lots of electrons and results in efficient lamps. * Secondary emission is a more brutal process for generating electrons. It requires an accelerating voltage drop of 130 to 150 volts. It is used in cold-cathode lamps that have relatively huge cylinders of iron for electrodes. These massive electrodes require much too much energy input to make them into thermal emitters. The energetic ions simply "knock" electrons off the metal surface. In so doing they also knock some of the metal off as well, a process called sputtering. The big electrodes have enough material to last before other effects cause lamp failure. Hot cathode lamps operate in cold cathode mode if the cathode receives too little energy to keep it glowing. The colliding ions are thirty times more energetic than usual and soon sputter enough metal off the tiny electrodes to destroy them. Moral: Pre-heat the electrodes before starting the discharge and maintain auxiliary current in the electrodes if the discharge current is low (e.g, when dimming). Comments on Small Inverter Powered Fluorescent Lamps (From: Paul Bealing (paul@pmb.co.nz).) Many small low cost inverters use a 2 transistor (one quite small) self oscillating circuit. Simply minimum function, low cost. These circuits can be quite efficient at low power levels. I have seen them used up to 50 watts. Losses are usually in the transformer and the switching transistors. As the currents increase, the losses usually increase for a given power output. The lamp requires a high voltage, usually 300 to 500 V, to strike. The voltage depends on the length/wattage of the lamp. Once struck, the current through the lamp is limited to achieve the wattage. The voltage across a small running lamp will be in the order of 60 to 100 volts AC. Many simple inverters use a series resonant circuit to generate the high strike voltage, which is disabled by the run current. A couple of years ago I designed an inverter for a PL11 11 Watt lamp based on a switchmode power supply controller IC, 2 power mosfets, and a push-pull transformer, running at about 200 kHz. The main application was in diesel locomotives running from 75 V DC. I've had the circuit operating down to 10V DC (different transformer winding). The primary current rises and the dissipation increases. Operating a Fluorescent Lamp on DC "I have a application in mind that will use a DC power source around 100 volts and fluorescent lighting. What kinds of voltage do I need to sent the fluorescent? Are there any good sources of info. for the circuitry I would need?" (From: Don Klipstein (don@Misty.com).) If it is a preheat tube of 22 watts or less, the cheap-and-dirty way to do it is to use a normal preheat fixture. The only change is to add a resistor in series with the ballast. This resistor should be maybe 100 ohms for 20 and 22 watt lamps, slightly higher for lower wattage ones. It should be able to safely dissipate a wattage comparable to that of the lamp. The above includes most simple "PL"/twin-tube compact fluorescent lamps with removable bulbs with two pins, as well as most compact fluorescent bulbs with "choke" type ballasts running from 120 volts AC. Should you need anything more energy-efficient than this, then there is the world of electronic ballasts. BTW, most low-power-factor screw-in 120 VAC compact fluorescent lamps with electronic ballasts work fine "as-is" with about 160 volts DC or squarewave. Ballasts and PCBs (The Hazmat Type) (From: David Morris (allane@ix.netcom.com).) Ballasts that were made after the late 70's do not contain PCB's. I spoke with an Advance and GE ballast rep. a few years ago about this and I was told the only sure-fire method to tell that there are no PCB's is if the ballast says no PCB's. Any ballast that doesn't say that has a better than 80hance of having it. The amount in the ballast is VERY minute. Less than a thimble full. It is used to cool a capacitor in the ballast. Since he said the light is about 12 years old, I am quite certain that the ballast does not contain PCB's. In our state, it is legal to dispose of these ballasts in a limited quantity in your local landfill or throw them in the trash. Larger quantities require Hazmat disposal methods. Our company policy is to leave any old ballasts that is not marked 'no PCB's" with the customer for their disposal. As a side note, I read in one of the Electrical trade rags that the liquid that replaced PCB's is testing out to be more dangerous than PCB's themselves. Go figure!! :-) As for catching fire, ballasts contain a thermal protector that will cut the power if the ballast gets too hot. Only real old ballasts do not have this feature. Ballasts marked Class P have this protection. It is very rare for one of these ballasts to actually catch fire, although it does happen. More often, they will smoke up the house if they overheat and the thermal protector fails. Driving Cold Cathode Fluorescent Lamps (From: David VanHorn (dvanhorn@cedar.net).) Linear Technology has several extremely detailed app notes written by Jim Williams on this topic. It's more complicated than you might imagine to do it right. Just making the tube light is perhaps only 10% of the job. The rest includes keeping it running a long time without blackening, providing the ability to set the brightness, not loosing all your energy to wiring capacitance, and not creating an EMI nightmare. Definitely read and understand those app notes, even if you go to another vendor! The good news is that the actual circuit isn't that bad! What is the E-Lamp? The E-Lamp is one of those inventions that sounds like a really good idea but still hasn't (as far as I know) made it into wide scale production. In essence, it is an RF excited compact fluorescent lamp. Some of the E-lamp's basic characteristics include. * Fits into standard household light bulb bases. * Radio frequency radiation was emitted, then converted to light. * Dimmable using standard phase control dimmer - no special devices needed. * Very efficient so runs cool and consumes much less power than incandescent lamps (don't know how it compares to compact fluorescents). * Desirable white spectral characteristics. * No filament to wear out (and no wires through glass) so potentially very long life. Aside from cost issues, there could also be concerns with respect to RF emissions effects on health and interference with other household appliances and electronics. (Victor Roberts (robertsv@ix.netcom.com).) E-lamps are electrodeless fluorescent lamps. They use a high frequency or RF magnetic field to create a time varying electric field which in turn drives a discharge which is very similar to the discharge in an ordinary fluorescent lamp. Except for the means by which the discharge is created, these E-lamps and identical to all other fluorescent lamps. There is no magic other than the fact that electrodeless excitation allows for the elimination of the electrodes, so electrode failure and wear out are no longer a problem. Also, electrodeless excitation removes the requirement that the lamp be long and thin to achieve high efficacy. Proof of this is beyond the scope of this note. :) Hence, an electrodeless fluorescent lamp can be more easily made in the shape of an incandescent lamp. There are also electrodeless metal halide lamps and, of course, the electrodeless sulfur lamp. fluorescent lamp with colored glass spectrum INCLUDES mercury lines. strongest of these are the violet-blue one at 435.8 nm and slightly yellowish green one at 546.1 nm. Weaker ones are the 404.7 and very weak 407.8 nm deep violet lines, very weak 491.6 and 496 nm blue-green lines, and the 577/579.1 nm yellow lines. COLOR TEMPERATURE: 3000K -warm, comparable to incandescent slightly more orange or pink-orange and less yellow than incandescent. Includes "Warm White". 3500K -whiter warm colo between 3000 and 4100 K. 4100K - plain white, including "cool white". About color of average sunlight. 5000K - icy cold pure white, color of noontime tropical sunlight. Sometimes looks slightly bluish. 6500K - bluish white, including "Daylight". Note that these are more common color temperatures and there are others. SPECTRAL/PHOSPHOR CLASS: Halophosphate - these are the original types, which include "Warm White" (3000K), "White" (3500K), "Cool White" (4100K) and "Daylight" (6500K). The color rendering index (0-100 scale) is 53 for "Warm white", 62 for "Cool white", and 79 for "Daylight". The spectrum is extra-rich in yellow and orange-yellow and low on red and green. This causes reds and greens to look darker and duller than normal and skin tones to be pale. Deluxe Halophosphate / "broad spectrum" - These have improved color rendering but with a compromise in light output. color distortions are reduced compared to standard halophosphate lamps but although reduced in degree they have the same characteristic. These lamps include "Deluxe Warm White" (3000K), General Electric's "Merchandising White" (3500K), and "Deluxe Cool White" (4100K with color rendering index of 89). There are even further spectral improvements in this class, including General Electric's "Soft White" (3000K) and their "Living White" (4100K with a color rendering index of 92). Triphosphor - These lamps have a rare earth phosphor mixture. There are two basic formulations which I refer to as "7" and "8". The "8" is the better one and just about all compact fluorescent lamps use this formula. The color rendering index is in the low to mid 80's. The spectrum has a strong orange-red line at 611 nm, a strong narrow band with nearby narrow secondary bands around 542 nm in the green, and a band in the blue-green. If the color temperature is 3000K or higher, there is an additional broader band in the blue. Osram/Sylvania lamps of this type have color codes D827 (2700K compacts), D830 (3000K), D835 (3500K), D841 (4100K), and D850 (5000K). General Electric lamps of this type have color codes SPX27, SPX30, SPX35, SPX41, and SPX50. Philips lamps of this type include their "Advantage" and "Ultralume" and "TL8" series - with part numbers including 1/100 of the color temperature. Color distortions of this type of fluorescent lamp are different from those of the halophosphate and deluxe halophosphate types. Greens and some reds tend to be rendered brighter than normal. Skin tones look natural or slightly more pink than normal. Some pure reds may be darkened but most nearly pure reds such as red poinsettia leaves tend to be made slightly orangish. There is a "cheaper" triphosphor which I call the "7". This includes General Electric SP (as opposed to SPX), Philips TL7 (as opposed to TL8), and Osram/Sylvania's D7 (as opposed to D8). The color rendering index is in the upper 70's. The main difference from the "8" phosphors is that the "7" phosphors have a different green output that is more yellowish. This means greens are not rendered as green as they would be rendered by the "8" types. OFF-WHITE BASICALLY WHITE TYPES: Natural - this is a "cool white" but with a deep-red-emitting ingredient added to the phosphor. The color is a pinkish white that sometimes looks purplish. Some meat display cases have these to make the meat look more red. Some makeup mirrors with built-in fluorescent fixtures have these to make skin tones look more pink. Cool Green - this is an uncommon one that has a greenish white or blue-greenish white color. It is brighter than "Daylight" but not quite as bright as "cool white". Colored, Specialty, Aquarium, Actinic, Plant-growing, Reptile, and Ultraviolet Fluorescent Lamps "*" preceding a specific brand/model/type indicates that I have actually seen in person the spectrum of a working lamp of this type. * "GREEN" (color code G) is a slightly whitish and very bright green. The phosphor's spectral output is a broad band with a majority of the output in the 505 to 570 nm range. This band extends visibly into the red. * "BLUE" (color code B) is a whitish and very slightly greenish blue color. The spectrum consists of a very broad band extending from approx. 410 nm in the violet through approx. 540 nm in the green. This band extends significantly into the red region, weakening gradually as wavelength increases. With at least one of these lamps, I have seen a minor peak around 415 nm in the violet. * "SPECIAL BLUE" (color code BB) This may be a Philips specialty. The phosphor specializes in blue output - mostly between 420 and 485 nm with a majority between 425 and 475 nm and the peak is around 445 nm. This lamp has about 60 percent of the lumen light output of regular "blue" but it is at least as eye-catching, maybe a little more. This lamp has a medical application - treatment of hyperbilirubinemia, or "yellow jaundice". In order to be good for this, the lamp output has to be extremely low on UV output, and it surely accomplishes this. Either the phosphopr or the glass has a UV block ingredient that even blocks at least half of the 404.7 nm mercury line. Aquarium Lamps: Aquarium fluorescent lamps serve any of or any combination of three functions: 1. Illuminate aquarium contents in a pleasing manner. 2. Provide light needed for plant growth. 3. Provide special (deep blue and/or violet blue) light needed by live coral. See below for more specific lamp types (actinic and plant-growth). Actinic lamps - These lamps generally produce substantial violet, violet-blue, and/or deep blue light needed by live coral. Some of these lamps are also used for some photographic and photochemical industrial processes. * Hagen "MARINE-GLO" Visible Actinic - This is a very bright and vivid blue fluorescent lamp intended for aquariums with live coral, which need violet-blue and/or deep blue wavelengths of light. The color is less white than the ordinary "blue" fluorescent lamp described above, but slightly whiter and slightly greener than a computer monitor displaying a pure blue screen. It looks at least as bright as a regular blue fluorescent lamp but has a more-blue color that could be useful in signs. The spectrum consists of a blue band and a green band which merge together with hardly any dip in between. The blue band is stronger, with the green band being just a little more than an extension of the blue band into the green. I suspect the purpose of the green output is to give this lamp a bright appearance or a not-too-low lumen rating - or to illuminate green vegetation more pleasantly than a pure blue lamp would. The strongest portion of the blue band is from 435 to 480 nanometers, and there is not much below 415 nm. The green band is mainly from 500 to 540 nm. As noted above, the region between 480 and 500 nm is almost as strong as the 500 to 540 nm range. The green band extends weakly into the red region. * Philips Actinic 03 or Super Actinic 03 (color code 03) - This lamp makes mostly violet and violet-blue light. The color is a slightly dim and not extremely deep violetish blue. I get an irritation/"pressure" sensation when I look at this lamp directly at close range. I have seen this lamp sold for illuminating aquariums with live coral, which require deep-blue and/or violet-blue light. Although this lamp has a "blacklight" effect, this is due to visible violet and not ultraviolet. I suspect this lamp is also used for some photographic/photochemical industrial processes. The phosphor band's spectrum seems basically confined to the 400 to 480 nM range, with most of the output between 410 and 435 nm. The peak seems to be in the 415 to 420 nm range (bluish violet). There is a very weak spectral line around 610 nm in the red-orange. Philips Actinic 05 - my knowledge of this one is mainly from the European Philips online catalog, and it shows this lamp producing a broad band of phosphor output throughout most of the UVA portion of ultraviolet and through visible violet plus a bit of a "tail" throughout visible blue. The broad phosphor band peaks around 365 nm. This is different rom blacklight types which have a narrower band of phosphor output and usually also dark violet glass tubing. One application of the 05 Actinic is attracting insects since ones that are attracted to light seem to like broadband light sources producing both blue and UV. * Coralife "100% Actinic 03 Blue 7100 K" - This lamp seems very similar to the Philips actinic 03 in spectral output and color (I did not test both _of_the_same_wattage_ side by side). The most significant difference between these lamps was the presence of a very weak red-orange line near 610 nm in the spectrum of the Philips lamp. This line was not present in the spectrum of the Coralife lamp. This line accounts for only a fraction of 1 percent of the output of the Philips lamp. I don't know how Coralife thinks the color temperature is 7100 Kelvin, or if 7100 K is just part of the name of the lamp and nothing to do with color temperature. This lamp is much more blue than infinite color temperature. Since this lamp is so similar to the Philips Actinic 03, get whichever costs less. * Coralife "50/50" (50% 6000 K, 50% actinic 03 blue 7100 K) - I saw the spectrum of one that may have been in use for quite a while, but found no actinic blue content beyond that typical of a high-color-rendering-index fluorescent lamp of this color (approx. 6500 Kelvin). The spectrum had the 611 nm (orange-red) and weaker orange and red lines of triphosphor red, the 542 nm narrow band of triphosphor green, and a broad band in the green and blue (mostly 415 to 540 nm) like that of an ordinary blue fluorescent lamp. * "AQUA" "Volt Arc" "Marine" - This lamp has a purple-white color close to that of most plant-growing lamps, and is roughly as bright as many plant-growing lamps, but is more of an actinic lamp. Use this lamp if you like the color and color rendering effects and need an actinic lamp for live coral. It is not as good at growing plants as other lamps of similar color, and may be almost useless to any plants containing colored substances that block blue and violet light. The spectrum of this lamp has some red and green "triphosphor" spectral content, namely the 611 nm orange-red line, weaker orange and red lines, and the 542 nm narrow green band. The strongest phosphor spectrum feature is the violet-blue band characteristic of actinic 03 lamps - from 400 to 480 nm, mostly 410 to 435, and peaking around 415-420. * "Blue Moon" - This is basically a plain blue fluorescent lamp. The color is slightly less green than that of a regular blue, and the spectrum has slightly less green and has a dim red-orange line near 610 nm that plain blue fluorescent lamps don't have. Otherwise, the spectrum is close enough to identical to that of an ordinary blue fluorescent lamp. In my opinion, this lamp is minimally more beneficial to coral requiring actinic blue light than a plain blue fluorescent lamp is. * Duro-Test "Aquatinic" - This lamp is basically a high-color-rendering-index, largely triphosphor 6500 Kelvin lamp. Its spectrum is basically triphosphor, with the orange-red line around 611 nm, the dimmer orange and red lines, the green one near 542 nm, and the blue-green band around 480-495 nm. The blue-green band has a slightly different shape than usual for triphosphor lamps. There is a somewhat dim, broad band throughout the blue and green range (mostly 415-540 nm), resembling the phosphor output of a regular blue fluorescent lamp. This is instead of the 440-475 nm band normally present in the spectrum of triphosphor lamps with color temperatures 3500 Kelvin and higher. This lamp probably has a slightly higher color rendering index and slightly better scotopic vision stimulation than that of most triphosphor lamps of similar color temperature. In my judgement, its actinic benefit to coral is hardly to not at all more than that of most triphosphor lamps of color temperature 5,000 Kelvin or higher. I believe it is mis-named and overpriced. Plant Growing Lamps: (Aquarium or otherwise) The usual plant photosynthesis using chlorophyl works best from red light. There are two slightly distinct processes that both work best from red light. Both work well from red wavelengths from 610 to 675 nm, and one of them also efficiently utilizes wavelengths up to 695 nm. plant_fluorescent for growth purposes usually produce most of their spectral output in the 630 to 670 nm range. These wavelengths are red, and not as visible as shorter red wavelengths in 610 to 630 nm range typical of fluorescent lamps designed for maximum apparantly visible red output. Therefore, plant-growing lamps are not as bright they usually have a light purple color noticeably dimmer chlorophyl also utilizes blue light, not as well as red photosensitive chemicals such as carotene respond to deep blue and violet-blue light, some plants may need some blue light for proper health. plants will usually get enough from violet-blue 435.8 nm mercury line from any fluorescent lamps that provide enough red light. Use of blue light by chlorophyl may be impaired in a few types of plants by colored substances in these plants that block blue light. Plants will utilize orange and orange-yellow light, just not quite as effectively as red light. Fluorescent lamps rich in orange and orange-yellow output will generally work, but you may need enough lighting to be distractingly bright since human eyes are more sensitive to orange and yellow light than to the deep red wavelengths that plant lights are optimized to produce. Please note that lowest-color-temperature ("warmest") tri-phosphor lamps (generally with rated color temperature at or near 3,000 Kelvin) produce lots of orangish red light around 611 nm, and will grow plants somewhat better than other white and near-white fluorescent lamps. These will grow plants almost as well as lights made for plants, but will look brighter. Lights optimized for plant growth are low on green output, since plants reflect green light and cannot utilize green light. One side effect is making red and blue objects look extra bright, and making green objects look an extra-deep darker shade of green. Part of the color-enhancing effect is from a relative lack of orange, yellow, and blue-green wavelengths that make green objects look slightly less green, with the presence of some nearly pure (only slightly yellowish) green light from the 546.1 nm mercury line. The shortage of orange and yellow light results in red objects looking vivid pure red. All this results in a general color-enhancing effect which is often considered a desirable side effect of plant-growing fluorescent lamps. * "Aquarilux" "Aquarium Light" - This is a common model of fluorescent lamp nearly optimized for growing plants. The phosphor spectrum consists mainly of a 5-peak red band, with the major peaks near 624, 632, 648, and 660 nm. Within each of these two pairs, the longer wavelength peak is somewhat stronger. The 648-660 pair is substantially stronger than the 624-632 nm pair, but looks slightly dimmer due to the lower visibility of the longer wavelengths. There is a much weaker peak in the middle near 640 nm. In addition to the strong 5-peak red band, there is a weak continuous spectrum. Reptile Lamps such as "Day Cycle" and "Repti-Sun 2.0" - These are lamps with a cooler white color with a color temperature in the 5000 to 6500 Kelvin range and a high color rendering index, as well as ultraviolet-emitting phosphors. There is UVA output as well as UVB output. The UVB content is usually 2 to 2.4 percent of the total output. Please note that the UVB/visible ratio is about 2-3 times that of average noontime tropical sunlight, so your illumination should generally not exceed 1/3 that of tropical sunlight. Otherwise, the spectral content roughly simulates tropical daylight. Since average high-noon tropical sunlight is approx. 500 watts of visible and UV per square meter and these lamps are approx. 25 percent efficient at producing this, between 500 and 1,000 watts (lamp wattage) per square meter, or 45 to 95 watts per square foot, will give roughly as much UVB as high-noon tropical sunlight. I doubt most life forms want full-blast noontime UVB all day, so you probably want less. For better info, consult herpetology experts who know the needs of your specific pets. Please also note that human skin generally does not want much UVB, and human eyes like it even less. There are "Repti-Sun 5.0" and "Iguana Light 5.0" lamps. These are of the same brand ("Zoo-Med") and are identical in all specifications printed on the package. I am guessing that they may or may not be different - possibly the Repti-Sun is more of a broad-spectrum type and the Iguana Light may be more triphosphor. (?) Both of these lamps have 5 percent of their total output in the UVB range, slightly over twice that of other reptile lamps. * Blacklight (color code BL) - This fluorescent lamp has a phosphor emitting UV, mostly near 360 nm. This is the non-filtered type of blacklight. It glows light blue. * Blacklight Blue (color code BLB) - This is the filtered type of blacklight. The tubing is made of dark violet, UV-transparant glass known as Wood's Glass. The color is a very dim and very deep violet-blue. The UV output and the deep violet 404.7 nM mercury line get through easily. The violet-blue 435.8 nm mercury line is significantly attenuated, but enough gets through for this wavelength to dominate the color of the visible light from this lamp. All longer visible wavelengths significantly emitted from inside the lamp are very highly blocked by the dark violet glass. * 350BL - This is an unfiltered blacklight similar to the BL, except that a different phosphor emitting mostly ultraviolet wavelengths near 350 nm is used. This phosphor's spectral band has a slight tail that extends detectably to approx. 420 nm in the visible violet. 350 BL lamps are often used in electric bug killers, since the 350 nm range of UV is supposedly more attractive to insects than the 360 nm range. I think the advantge of the 350 over the 360 is in the wider bandwidth of the 350 - I have done a few experiments that give me some indication that insects are better attracted by light sources of wider bandwidth, preferably stimulating both the "UV" and the "blue" of the four types of color sensors in insect eyes. ------------ This is a collection of non-intelligent (at least for now) inverter circuits for operating fluorescent or other similar devices from low voltage DC power sources. These designs - mostly obtained by reverse engineering commercial camping lanterns, power inverters, and the like - are all very basic circuits which use simple oscillators, easy to obtain or construct transformers, and common power semiconductors. These designs can easily be modified for other purposes such as powering photoflash or signal strobes and HeNe lasers. Additional circuits will be added as they become available. Contributions are welcome. Super simple inverter: --------------------- This circuit can be used to power a small strobe or fluorescent lamp. It will generate over 400 VDC from a 12 VDC, 2.5 A power supply or an auto or marine battery. While size, weight, and efficiency are nothing to write home about - in fact, they are quite pitiful - all components are readily available (even from Radio Shack) and construction is very straightforward. No custom coils or transformers are required. If wired correctly, it will work. Output depends on input voltage. Adjust for your application. With the component values given, it will generate over 400 V from a 12 V supply and charge a 200 uF capacitor to 300 V in under 5 seconds. For your less intense applications, a fluorescent lamp can be powered directly from the secondary (without any other components). This works reasonably well with a T5-13W or T8-15W bulb but Q1 does get quite hot so use a good heat sink.